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NPC Generator

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Advanced [show]


Roger Radcliffe, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Miner, and sports empty pouches on his belt. He has moderate length auburn hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the north. A few years later when the south was not economically sound they moved to his current location. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Passionate. Flaws: Shy, Secretive. Bonds: Job, Immigrant. Occupation: Miner

Voice: Booming voice

Attributes [hide]

Roger Radcliffe, Male Human Aristocrat 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)13 (+1) 13 (+1)9 (-1)
Skills Religion +3, Stealth +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 19000 cp. 1 Silver holy symbol.


Social Check DCs


Peter Harlow, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears green cloth garments or leather armor. His hair is cut close to his head. His hazel eyes are passionate and lively.

Personality: He is business-like. He takes instructions and follows them to the letter. He works hard and plays hard.

History: Born in the west to a Hunter, Peter learned a great deal about his mother's area of expertise. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He became a Hunter soon after.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Professionalism. Flaws: Hedonist. Bonds: Job, Debt, Adventurer. Occupation: Hunter

Voice: High pitched, excited

Attributes [hide]

Peter Harlow, Male Human Adept 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)16 (+3) 14 (+2)13 (+1)
Skills Persuasion +4, Religion +6
Senses Passive Perception 12
Languages Common, Infernal, Halfling, Elven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 700 gp.


Social Check DCs


Richard Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, grey, dusty cloak. He has done his best to style his auburn hair to look like a famous performer. His eyes are likewise brown. His teeth are white and perfect.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to make almost anything out of random pieces of junk.

History: He was born in a small mountains village. A gifted student he started as a Cook, but he got bored and became a Locksmith. He became a Locksmith soon after.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Gifted. Flaws: Emotional, Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Richard Graeme, Male Human Ranger 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 15 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 5 (-3)8 (-1) 14 (+2)7 (-2)
Skills Intimidation +1, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. Star rose quartz (40 gp). Golden yellow topaz (500 gp). Alexandrite (500 gp). Sardonyx (40 gp).


Social Check DCs


Arnold Hartford, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of the four houses of cards around his neck, and a whip on his belt. He has a penchant for wearing a ring with an oversized opal on his right hand. He has a very tight haircut. His blue eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He misses his home and complains about the freezing weather, even in summer.

History: His mother raised him in a mountain cabin. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Fighting. Bonds: Rich, Job, Immigrant, Nature. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Arnold Hartford, Male Human Wizard 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Nature +6, Survival +5
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 200 gp.


Social Check DCs


Nicholas Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple black robe with brown stripes complete with hood. His black hair is cut short. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Nicholas is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Healer and was forced into it by his family; and marry his sister to traveling adventurers

Ideals: Athletic, Fighting. Bonds: Family, Nature, Religious. Occupation: Healer

Voice: Mumbles to self between sentences

Attributes [hide]

Nicholas Berkeley, Male Human Adept 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)11 (+0) 7 (-2)8 (-1)
Skills History +3, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Blue sapphire (1500 gp).


Social Check DCs

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