Manfred Hallewell, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is wearing a tight white one piece outfit complete with pants, hood, and a cape. His skin is also unnaturally pale. His silver hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has always had a great fascination with Human culture. He is able to make almost anything out of random pieces of junk.
History: Born in a small village he learned the ways of the warrior from his father. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted, Fighting. Flaws: Ugly, Insane, Racist. Occupation: Armorer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Auran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp.
Gerard Home, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. He has no hair. His eyes, though not visible through his cowl, are hazel.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When he's not drinking or sleeping the drinks off, he's doing music.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Joker, Artistic, Fighting. Flaws: Ugly, Insane. Occupation: Adventurer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 1200 gp. Rich purple corundum (900 gp). 1 Minor magic item. 1 Minor magic item.
Gunter Langdon, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, red cloak. He is portly but not overly obese. His hair is brown and curly. He wears crescent spectacles with a black brim.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his father.
History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To be a Barkeep again; and he'd like to take his coworkers down a peg
Ideals: Joker, Entrepeneur. Bonds: Nature, Mentor, Job. Occupation: Roofer
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. Onyx (80 gp). Pink pearl (50 gp). Brown-green garnet (50 gp). 1 Minor magic item.
Miles Home, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His black hair is lengthy. He has several tiny opal earrings on each ear.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. By chance he met his brother recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son
Flaws: Disease. Bonds: Rich, Family, Religious, Nature. Occupation: Fletcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30000 cp. Banded agate (9 gp). Freshwater pearl (9 gp).
Ralf Browning, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear blue clothing when he does not wear armor. Beneath his clothing is a huge mess of scar tissue. His white hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of eastern immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants nothing more than to rejoin the army; and several ex partners dislike his way of doing things and want revenge
Ideals: Entrepeneur. Bonds: Slave, Nature, Immigrant, Enemies, Military. Occupation: Unemployed
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2500 sp.
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