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Advanced [show]


Trey Vance, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has brown hair. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a minor phobia of water and hates getting wet.

History: Trey was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Entrepeneur, Joker. Flaws: Fearful. Bonds: Attractive. Occupation: Painter

Voice: Laughs frequently while speaking

Attributes [hide]

Trey Vance, Male Human Sorcerer 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)8 (-1) 12 (+1)16 (+3)
Skills Athletics +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp.


Social Check DCs


Adelard Copeland, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Adventurer uniform. He keeps his auburn hair in a pixie cut. His green eyes are passionate and lively.

Personality: He is fixated on the number 63. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born blind and as such lacked many opportunities for work. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: Insane, Disease. Bonds: Job, Immigrant. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Adelard Copeland, Male Human Adept 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 12 (+1)8 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 20000 cp.


Social Check DCs


Norman Blakeley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears many layers of old clothing at all times, marred by teas. His hair is short and golden. His ears are large.

Personality: His tongue was cut out and he uses sign language. He is an amazing painter.

History: The child of a Sculptor, who enjoyed hunting, Norman was taken on many hunting expeditions. When Norman reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Nature, Military. Occupation: Baker

Voice: Excited and jittery

Attributes [hide]

Norman Blakeley, Male Human Adept 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 11 (+0)10 (+0) 12 (+1)13 (+1)
Skills Acrobatics +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp.


Social Check DCs


Reynard Van Es, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a brown costume with the symbols of magic on his torso. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has gray eyes.

Personality: He is irascible and easily irritated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born a particularly ugly child, much to the horror of his parents. Reynard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Now he works as a singing tutor during his time off.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Logical, Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Dilettante

Voice: Spits words with contempt

Attributes [hide]

Reynard Van Es, Male Human Paladin 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)11 (+0) 14 (+2)16 (+3)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3100 sp. Sapphire pendant on gold chain (900 gp). Large well-done wool tapestry (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bertram Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his silver hair up. He wears an eyepatch.

Personality: He will rave to anyone who will listen. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Adventurer arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Entrepeneur. Flaws: Ugly, Insane, Antagonistic. Bonds: Rich. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Bertram Lindsay, Male Human Rogue 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)9 (-1) 17 (+3)10 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5

Possessions: 2000 sp. Alexandrite (300 gp). Moonstone (30 gp). Violet garnet (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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