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NPC Generator

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Advanced [show]


Gerald Ainsley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and is pretty ugly. His hair is long and white with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. His amber eyes peer out from beneath his small black hat.

Personality: He is irascible and easily irritated. He takes great joy in being the best Marshal in town.

History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Gerald Ainsley, Male Human Wizard 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)17 (+3) 13 (+1)12 (+1)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 11
Languages Common, Infernal, Gnome, Ignan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 10000 sp.


Social Check DCs


Wymar Charlton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is typically in his Detective uniform. His hair is silver and very short. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He never wears the same outfit twice, unless he absolutely has to.

History: The child of southern immigrants he idolized his father. He has had some formal poetry training, and achieved minor success. He now owns his own business.

Motivation: To be a Adventurer again; and sabotage a competitor

Ideals: Athletic, Philantrophist, Artistic. Bonds: Job, Immigrant. Occupation: Detective

Voice: Can't modulate volume

Attributes [hide]

Wymar Charlton, Male Human Monk 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 17 (+3)8 (-1) 8 (-1)15 (+2)
Skills Acrobatics +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerard Kirby, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his monstrous two handed axe. His whole body is exceptionally muscular. He sports a long blonde beard, and similarly colored long hair. His eyes are gray and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Immigrant. Occupation: Weaver

Voice: Slow speaker

Attributes [hide]

Gerard Kirby, Male Human Barbarian 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Cory Garrick, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and wears a white broad hat and white clothes. His silver hair is singed and shortened. His fierce amber eyes like to dwell on things.

Personality: Prone to second guessing himself, he comes off as nervous. He has all his life been fascinated with painting.

History: He was born on a small isolated farm. His first spouse was a Doctor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has never given up on his painting dream.

Motivation: He is not mentally stable, and does not behave rationally; and regain custody of his son

Ideals: Artistic. Flaws: Ugly, Shy, Insane. Bonds: Nature, Family. Occupation: Baker

Voice: Low and grunting

Attributes [hide]

Cory Garrick, Male Human Bard 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 18 (+4)13 (+1)
Skills Sleight of Hand +2, Survival +6
Senses Passive Perception 14
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Reynard Cotton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is drawn into a tight pony tail with a card scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has set out to sabotage the competition.

Motivation: He has money and likes to spend it; and balancing his hectic life and new navigator responsibilities is difficult

Flaws: Disease. Bonds: Rich, Immigrant, Job, Adventurer. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Reynard Cotton, Male Human Expert 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)7 (-2) 13 (+1)11 (+0)
Skills History +1, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 11000 sp. Fire opal pendant on a fine gold chain (600 gp). Embroidered and bejeweled glove (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp).


Social Check DCs

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