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NPC Generator

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Advanced [show]


Drogo Gentry, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing colorful clothing, dressed as a Stableman. His silver hair is thinning but still full. He has several tiny topaz earrings on each ear.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Through the years after Drogo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Drogo's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Stableman for hire.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Depressed, Antagonistic. Bonds: Rich, Job, Religious. Occupation: Stableman

Voice: American accent

Attributes [hide]

Drogo Gentry, Male Human Bard 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)5 (-3) 17 (+3)11 (+0)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1300 sp. 1 Half-Plate. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Guy Tatum, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a white armored body suit, with a simple red line shooting up and back down. His hair is always cut to a buzz. He wears an eyepatch.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He comes from a rich eastern family. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and money/treasure

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Rich. Occupation: Interpreter

Voice: Booming voice

Attributes [hide]

Guy Tatum, Male Human Barbarian 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 14 (+2)15 (+2)
Skills History +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Blue sapphire (1000 gp). Hematite (5 gp). Moss agate (5 gp).


Social Check DCs


Arnold Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and does not wear sleeves and tends to eschew shirts when he can avoid it. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes lackadaisically let the world flow into them.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often

Ideals: Athletic, Impeccable, Artistic, Entrepeneur. Flaws: Sensitive. Occupation: Assassin

Voice: Spanish accent

Attributes [hide]

Arnold Marleigh, Male Human Wizard 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)11 (+0) 17 (+3)12 (+1)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Wymar Remington, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His red hair is slicked back into a classic pompadour. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also has developed a complete distrust of the Dilettante profession.

History: He was born a particularly ugly child, much to the horror of his parents. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Wymar began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Wymar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: To reunite with his old friends; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies, Adventurer. Occupation: Bricklayer

Voice: Relaxed voice

Attributes [hide]

Wymar Remington, Male Human Aristocrat 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)17 (+3) 13 (+1)7 (-2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Ignan, Draconic, Orc
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. Rock crystal (80 gp). Jasper (80 gp). Star rose quartz (80 gp). Amethyst (120 gp).


Social Check DCs


Trym Wade, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears green painted combat armor at almost all times. His brown hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their son. He worked as a Masseuse, and he later adopted a second son.

Motivation: To reunite with his absent father; and to unite with his brother

Ideals: Artistic. Flaws: Cynical. Bonds: Attractive, Family. Occupation: Masseuse

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Wade, Male Human Wizard 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)13 (+1) 13 (+1)6 (-2)
Skills Intimidation +0, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 100 gp. Amethyst (150 gp). Chrysoprase (20 gp). Onyx (20 gp).


Social Check DCs

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