Drogo Norton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a violet tunic with blue highlights, and long black pants that bunch up around his shoes. With bright auburn hair and a scraggly beard. He has hazel eyes.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has built up a small fortune and can afford his own way.
Motivation: He's attracted to the PC; and further expansion of business
Ideals: Artistic. Bonds: Rich, Adventurer, Job, Has a crush. Occupation: Adventurer
Voice: Italian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 70 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Embroidered and bejeweled glove (1000 gp). Embroidered and bejeweled glove (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item.
Jocelyn Ramsay, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow tunic with green highlights, and long violet pants that bunch up around his shoes, and he perpetually has his spear ready. His long brown hair is drawn into a two foot long braid. His blue eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the west to a Carpenter, Jocelyn learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Jocelyn and his spouse have recently divorced.
Motivation: Wants to open a new tavern; and wants his loneliness to end
Ideals: Fighting, Opinionated. Flaws: Antagonistic. Bonds: Job, Poor, Has a crush. Occupation: Carpenter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Half-Plate.
Everard Camden, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. His auburn hair has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Everard is combative with any and all who dare try his patience in the slightest.
History: He was born the only child of a wealthy merchant. He worked as a nervous Knight and found it very stressful. He's also a talented Actor, but doesn't like to broadcast it.
Motivation: To reunite with his old friends; and to be a actor again
Ideals: Philantrophist, Justice, Entrepeneur. Bonds: Job, Adventurer. Occupation: Knight
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 800 gp. Old masterpiece painting (1500 gp).
Heward Barlow, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his chestnut hair down. His half smiles and violet eyes are beguiling and draw you in.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the east, but his parents moved at a very young age to the west. After coming to the age of reason, Heward took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur, Gifted. Flaws: Cynical. Bonds: Attractive, Immigrant. Occupation: Scribe
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 48 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 19 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Terran, Giant
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 30 pp. Coral (50 gp). Carnelian (70 gp). Peridot (70 gp). Violet garnet (1200 gp). Chrysoberyl (50 gp). Sard (70 gp). Red-brown spinel (50 gp). Golden yellow topaz (1200 gp).
Reynard Wordsworth, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and a wedding ring on his left hand. His white hair is heavily combed to the left. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Reynard never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love.
Flaws: Addict, Impulsive. Bonds: In love, Attractive, Mentor, Poor. Occupation: Server
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 40 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. Deep blue spinel (200 gp). Red garnet (90 gp). Jasper (80 gp). Azurite (9 gp). 1 Minor magic item.
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