Kyle Alston, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a long, green, dusty cloak. His brown hair is greasy and uncared for. His eyes, though not visible through his cowl, are amber.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Further he is a bit of a stoner and is frequently out of it.
History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He inherited the family business which he has now maintained for 12 years.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Job, Rich, Adventurer. Occupation: Miner
Voice: Posh accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 37 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Sylvan, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. Sard (40 gp). Black star sapphire (700 gp). Tourmaline (50 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item.
Roger Westbrook, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a long, grey, dusty cloak. His brown hair is kept up in a ponytail inside a small hat. He has several tiny aquamarine earrings on each ear.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born several months after his father was called into army service. A few years later when the west was not economically sound they moved to his current location. He now mingles about in high society.
Motivation: He wants revenge against dire rats; and someone believes him a fraud
Ideals: Impeccable. Flaws: Racist. Bonds: Rich, Military, Immigrant, Enemies. Occupation: Ruler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp.
Frederick Marley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear flannel and is in decent physical shape. He wears his hair in dreadlocks. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Born in the south to a Fletcher, Frederick learned a great deal about his father's area of expertise. His childhood dream was to be a Butcher, but he was a colossal failure. He has worked as a Fletcher like his father before him.
Motivation: To be a Butcher again.
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Family, Job. Occupation: Fletcher
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 100 gp.
Balimaar Washington, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a brown handlebar mustache and slicked back brown hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Balimaar was born with his father's beautiful face. When Balimaar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Soapmaker.
Motivation: He doesn't get along with people that don't share his tastes; and to be a knight again
Ideals: Impeccable. Bonds: Attractive, Job, Military. Occupation: Soapmaker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Hematite (4 gp). Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item.
Trym Read, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He very much looks the part of a Mason. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is extraordinarily eccentric. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 14 years.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Flaws: Insane, Antagonistic. Bonds: Job, Attractive, Adventurer. Occupation: Mason
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 900 sp.
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