Roland Presley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He typically wears grey cloth garments or leather armor. His blonde hair is singed and shortened. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He never wears the same outfit twice, unless he absolutely has to.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his music dream.
Motivation: His religion dominates his actions.
Ideals: Athletic, Passionate, Artistic. Flaws: Ugly. Bonds: Religious. Occupation: Performer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp.
Kyle Everly, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear yellow tank tops with black pants. With bright brown hair and a scraggly beard. His green eyes lackadaisically let the world flow into them.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Mayor soon after.
Motivation: He seems to be bored by most things; and to prove his worth to the world
Flaws: Mundane, Impulsive. Bonds: Religious, Job. Occupation: Mayor
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Ignan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 3100 sp.
Geoffrey Ryley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His red hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and green eyes are beguiling and draw you in.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born at the edge of vast desert. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. By chance he met his sister recently and the two have been together since.
Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter
Flaws: PTSD. Bonds: Attractive, Family, Adventurer, Nature. Occupation: Guard
Voice: German accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Sylvan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Golden pearl (120 gp). Azurite (14 gp). Sardonyx (60 gp). Hematite (14 gp).
Manfred Hornsby, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man wears a black tunic with red highlights, and long blue pants that bunch up around his shoes. His black hair is lengthy. He has a tattooed face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the north to a Shipwright, Manfred learned a great deal about his father's area of expertise. His first spouse was a Spice Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now owns his own business.
Motivation: To clean up the streets; and to unite with his sister
Ideals: Optimist. Bonds: Military, Job, Family, Guardian. Occupation: Shipwright
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 13000 cp. 2 Alchemist’s fire. 4 Acid flasks.
Ralf Kitchur, Male Human [Permalink]
Personal [hide]
Description: He has a large violet mantle and cape that has been intricately interwoven into his black robe. He is portly but not overly obese. His brown hair and beard is wavy and long. His skin is flawless and his green eyes scan people very quickly.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised in a island tribe. Brilliant and gifted he never wanted to apply himself. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Someone believes him a fraud.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies, Nature. Occupation: Roofer
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 7 (-2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 400 gp. Azurite (4 gp). Golden yellow topaz (1000 gp). Bloodstone (70 gp). Tourmaline (120 gp).
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