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NPC Generator

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Advanced [show]


Gerard Clare, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is portly but not overly obese. His red hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying brother.

Motivation: Sabotage a competitor; and he is content

Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Military, Job. Occupation: Healer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerard Clare, Male Human Commoner 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)12 (+1) 12 (+1)7 (-2)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Chad Kimberley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His small hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by giants. Chad was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Many giants want him driven away; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Disease. Bonds: Enemies, Rich. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Chad Kimberley, Male Human Adept 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)9 (-1) 15 (+2)10 (+0)
Skills Arcana +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1100 gp. Malachite (7 gp). Onyx (20 gp). Chalcedony (20 gp). Aquamarine (500 gp). Rose (20 gp). Sardonyx (20 gp).


Social Check DCs


Don Atterton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a green and black handkerchief worn on his right side. His long brown hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His father raised him in a mountain cabin. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Nature, Attractive, Job, Military. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Don Atterton, Male Human Expert 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)7 (-2) 11 (+0)7 (-2)
Skills Medicine +3, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Moss agate (4 gp). Obsidian (4 gp). 1 Minor magic item.


Social Check DCs


Aldous Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has auburn hair. His eyes are blue and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He is a Hag in disguise. He worked as a nervous Unemployed and found it very stressful. After a long history of fighting, Aldous and his spouse have recently divorced.

Motivation: He is terrified, and will act out of fear; and a need for knowledge about a nearby landmark

Flaws: Hedonist, Antagonistic, Fearful. Bonds: Job, Adventurer. Occupation: Unemployed

Voice: Uses lots of figures of speech

Attributes [hide]

Aldous Graeme, Male Human Adept 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)7 (-2) 10 (+0)16 (+3)
Skills Animal Handling +3, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp.


Social Check DCs


Raymond Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy red suit. His red hair is knotted and matted. His eyes, though not visible through his cowl, are hazel.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Raymond was born with his mother's beautiful face. His family was turned out during the war. He and his family wandered east to less war torn lands. He has gone from town to town working and never settling down anywhere, but has fallen for a local Knight. He hasn't told them the truth, but wants to settle down with them.

Motivation: Someone believes him a fraud; and he's in love

Ideals: Optimist, Gifted. Flaws: PTSD. Bonds: Attractive, Has a crush, Enemies. Occupation: Tanner

Voice: Australian accent

Attributes [hide]

Raymond Walcott, Male Human Druid 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)12 (+1) 12 (+1)10 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs

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