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Advanced [show]


Gunter Livingstone, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown shirt with thin yellow vertical stripes and black pants. His white hair is cut short. He has a dull look in his violet eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his mother was called into army service. His mother took him hunting and taught him how to get in the mind of other creatures. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Secretive. Bonds: Military, Nature, Slave. Occupation: Architect

Voice: Speaks through clenched teeth

Attributes [hide]

Gunter Livingstone, Male Human Ranger 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 11 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 5 (-3)15 (+2) 11 (+0)14 (+2)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 4000 sp.


Social Check DCs


Gerald Thackeray, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears grey trousers with black and tan striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. His violet unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He enjoys reading and quiet.

History: When he was but 4 years old his parents immigrated from the west. Like his father and his sister before him, after school he went straight into learning to become a Adventurer. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To be a Guard again.

Ideals: Joker, Logical. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Adventurer

Voice: Indian accent

Attributes [hide]

Gerald Thackeray, Male Human Fighter 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 71 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)11 (+0) 12 (+1)8 (-1)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Barney, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears rags and sports a simple walking cane. He keeps his black hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Marshal, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Poor, Job. Occupation: Mason

Voice: Australian accent

Attributes [hide]

Patrick Barney, Male Human Rogue 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 600 gp. Rhodochrosite (14 gp). Violet garnet (1500 gp). Rose (40 gp). Lapis lazuli (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas York, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is thinning but still full. He has a dull look in his green eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants revenge against giants; and someone believes him a fraud

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Enemies, Poor. Occupation: Jeweler

Voice: Indian accent

Attributes [hide]

Thomas York, Male Human Monk 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)16 (+3) 10 (+0)10 (+0)
Skills History +6, Performance +3
Senses Passive Perception 10
Languages Common, Abyssal, Celestial, Druidic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Theobald Kenley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. His brown hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: Theobald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Theobald grew up listening to his mother's many stories. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Farmer job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break

Ideals: Impeccable, Gifted. Bonds: Rich, Adventurer, Job. Occupation: Farmer

Voice: Scottish accent

Attributes [hide]

Theobald Kenley, Male Human Rogue 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)7 (-2) 17 (+3)8 (-1)
Skills History +1, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp.


Social Check DCs

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