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NPC Generator

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Advanced [show]


Arnold Harper, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His hair is greying and his face has many wrinkles. He has hazel eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Arnold was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He used his abilities to travel the world and help people.

Motivation: Further expansion of business; and wants to raise his children well

Ideals: Athletic, Professionalism, Philantrophist. Bonds: Family, Job. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Arnold Harper, Male Human Rogue 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)15 (+2) 11 (+0)6 (-2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Godfrey Breeden, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. His hair, while still mostly blonde, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He works hard and plays hard.

History: Born in the west to a Ploughman, Godfrey learned a great deal about his mother's area of expertise. His parents enrolled him in a Adept school at a young age so that he could practice his necromantic talents. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Job. Occupation: Ploughman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Godfrey Breeden, Male Human Adept 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 10 (+0)16 (+3) 15 (+2)14 (+2)
Skills Arcana +6, Performance +5
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Goblin
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 2000 sp.


Social Check DCs


Adam Ridley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. His hair is short and golden. His amber unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and wants to raise his children well

Flaws: Ugly, Disease, Antagonistic. Bonds: Slave, Family. Occupation: Apothecary

Voice: Sleepy voice

Attributes [hide]

Adam Ridley, Male Human Expert 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)15 (+2) 17 (+3)12 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Infernal, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kody Tewksbury, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and wears many layers of old clothing at all times. His red hair is cut short. His ears are large.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a Mercenary, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. In the meantime he has taken over work as a Priest and occasionally as a mercenary.

Motivation: Meet up once more with his childhood friend; and a strong sense of loyalty to human people

Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Poor, Adventurer, Job. Occupation: Priest

Voice: Pirate accent

Attributes [hide]

Kody Tewksbury, Male Human Aristocrat 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)14 (+2) 17 (+3)10 (+0)
Skills Performance +2, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Draconic, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 13000 cp. 1 Minor magic item.


Social Check DCs


Simon Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of glaives, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has wavy black hair. This amber eyed southerner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a white middle class family as the only child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Fighting. Flaws: Selfish, Mundane, PTSD. Bonds: Military. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Simon Hallewell, Male Human Cleric 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)13 (+1) 5 (-3)11 (+0)
Skills Animal Handling +0, Religion +4
Senses Passive Perception 7
Languages Common, Aquan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 sp. Malachite (8 gp). Violet garnet (1600 gp).


Social Check DCs

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