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NPC Generator

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Advanced [show]


William Lancaster, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a worn and beaten armor. His hair is blonde and curly. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He feels kind of lost in life; and he wants to meet his childhood hero

Ideals: Professionalism. Flaws: Impulsive, Depressed. Bonds: Poor, Adventurer. Occupation: Stylist

Voice: Tuts and clicks tongue

Attributes [hide]

William Lancaster, Male Human Ranger 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)12 (+1) 15 (+2)16 (+3)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. Red spinel (150 gp). Zircon (40 gp). Aquamarine (300 gp).


Social Check DCs


Norman Thackeray, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). He wears a broad hat to cover his moderate length red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born at the edge of vast desert. He was an apprentice working in his father's forge. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic. Bonds: Attractive, In love, Nature, Job. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Norman Thackeray, Male Human Rogue 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)17 (+3) 9 (-1)9 (-1)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 9
Languages Common, Aquan, Giant, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 22000 sp. Silver pearl (40 gp). Emerald (1000 gp).


Social Check DCs


Lance Hartford, Male Human [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. His black hair is braided into rings. He is baby faced.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised in a white middle class family as the only child. He worked as a nervous Barber and found it very stressful. He inherited the family business which he has now maintained for 5 years.

Motivation: He is content; and he is unsatisfied with his job

Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Poor, Job. Occupation: Barber

Voice: Shortens vowels

Attributes [hide]

Lance Hartford, Male Human Fighter 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 65 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 13 (+1)10 (+0)
Skills Arcana +4, Deception +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1000 gp. Eye agate (10 gp). Malachite (10 gp). Azurite (10 gp).


Social Check DCs


Trym Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with white stripes complete with hood, and carries scimitars. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is able to make almost anything out of random pieces of junk.

History: Born in the west to a Gardener, Trym learned a great deal about his mother's area of expertise. After coming to the age of reason, Trym took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: Someone believes him a fraud; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Gardener

Voice: High pitched and raspy

Attributes [hide]

Trym Ainsworth, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)9 (-1) 9 (-1)13 (+1)
Skills Nature +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Drogo Ryland, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is matted, messy, and big. He has violet eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 5 years.

Motivation: He feels threatened by others; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Jeweler

Voice: Sensual and smooth

Attributes [hide]

Drogo Ryland, Male Human Monk 9
Medium (6'6") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 68 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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