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NPC Generator

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Advanced [show]


Richard Darlington, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear red pants and tee shirts. His broad hat is riddled with cuts and holes. His eyes are hazel and beady.

Personality: Overbrimming with self-confidence, Richard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the west his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: In love, Poor. Occupation: Barrister

Voice: Stutters

Attributes [hide]

Richard Darlington, Male Human Bard 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)16 (+3) 16 (+3)11 (+0)
Skills Deception +3, Stealth +4
Senses Passive Perception 13
Languages Common, Undercommon, Halfling, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 5000 sp.


Social Check DCs


Don Skelton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fancy yellow suit. He wears his silver hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Don began to lead the lost caravan. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Disciplined, Entrepeneur, Impeccable. Bonds: Attractive, Rich, Enemies. Occupation: Seamstress

Voice: German accent

Attributes [hide]

Don Skelton, Male Human Monk 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 7 (-2)9 (-1) 12 (+1)9 (-1)
Skills Religion +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Raymond Wellington, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a long, red cloak. His blonde hair has been sun bleached extensively. He has gleaming, smiling green eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hasn't been sleeping well lately.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Gifted. Flaws: Sensitive, Insomniac. Bonds: Family, Adventurer. Occupation: Masseuse

Voice: Speaks with lips pursed

Attributes [hide]

Raymond Wellington, Male Human Barbarian 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 41 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)14 (+2) 14 (+2)15 (+2)
Skills Perception +5, Performance +5
Senses Passive Perception 15
Languages Common, Ignan, Aquan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 700 gp. Blue quartz (6 gp). Sard (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Dudley, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems, and carries shortspears. He has a brown handlebar mustache and slicked back brown hair. His gray eyes are slightly larger than normal.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gilbert took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He left for the south, certain he would find work there.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Fighting, Philantrophist. Bonds: Rich, Nature, Immigrant, Attractive. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Gilbert Dudley, Male Human Fighter 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)16 (+3) 12 (+1)11 (+0)
Skills Nature +6, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Halfling, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


William Watson, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is portly but not overly obese. His red hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Ugly, Insane, Insomniac. Occupation: Spice Merchant

Voice: Shortens vowels

Attributes [hide]

William Watson, Male Human Ranger 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 16 (+3)11 (+0)
Skills Athletics +4, Deception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 10000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (400 gp). Old masterpiece painting (900 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs

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