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NPC Generator

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Advanced [show]


Peter Winchester, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a robe, a symbol of his god around his neck, and a longbow on his belt. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are gray.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Peter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born on a small isolated farm. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Wants to raise his children well; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Nature, Slave. Occupation: Banker

Voice: Australian accent

Attributes [hide]

Peter Winchester, Male Human Warrior 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)10 (+0) 14 (+2)6 (-2)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 700 gp.


Social Check DCs


Charles Blythe, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His silver hair is thinning but still full. His violet eyes dart from person to person.

Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the east. A few years later when the south was not economically sound they moved to his current location. He has worked as a Jeweler like his father before him.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Ugly. Bonds: Job, Adventurer, Immigrant, Slave. Occupation: Jeweler

Voice: Scratchy, weak

Attributes [hide]

Charles Blythe, Male Human Sorcerer 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 5 (-3)12 (+1)
Skills Intimidation +4, Medicine +0
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 2000 sp. Alexandrite (800 gp). Blue quartz (9 gp). Deep blue spinel (800 gp).


Social Check DCs


Norman Reid, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a blue suit, grey shirt, and red tie. His blonde hair is kept up in a ponytail inside a small hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a island tribe. He was taken as a slave by a traveling circus and forced to perform He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he's in love

Ideals: Athletic, Justice. Flaws: Insane. Bonds: Nature, Slave. Occupation: Crown-heir

Voice: Australian accent

Attributes [hide]

Norman Reid, Male Human Warrior 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)13 (+1) 10 (+0)16 (+3)
Skills Investigation +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Gerard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His auburn hair, when down, is lengthy. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Sage born in the past three hundred years. He cannot resist a sob story and will often dote over anyone who has one.

History: Gerard was born the youngest of three triplets. He was an apprentice working in his mother's forge. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To clean up the streets; and retire the richest man in the west

Ideals: Philantrophist, Entrepeneur. Bonds: Poor, Job, Family, Guardian. Occupation: Sage

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Ainsworth, Male Human Warlock 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)9 (-1) 12 (+1)12 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 23000 cp. Pink pearl (80 gp). Silver pearl (80 gp). 1 Minor magic item.


Social Check DCs


Anselm Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin green vertical stripes and grey pants. His skin is fair and his fingers are delicate and long. His chestnut hair is thinning but still full. His thin eyebrows rest above his beady gray eyes.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 15 years.

Motivation: Expand his business; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Rich, Job. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Anselm Hale, Male Human Expert 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)17 (+3) 13 (+1)13 (+1)
Skills Intimidation +4, Investigation +6
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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