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NPC Generator

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Advanced [show]


Alex Shirley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with feathered hat. His blonde hair is smooth and relatively long. His eyes are a pleasant brown.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with a lost civilization.

History: He was born at the edge of vast forest. In his 11th year, his parents were killed by a illithids raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. He now travels the world, in search of power and loot.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Poor, Adventurer, Nature, Enemies. Occupation: Barber

Voice: Jittery and nervous

Attributes [hide]

Alex Shirley, Male Human Wizard 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 12 (+1)8 (-1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Payton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. He carries with him a set of morningstars on his belt, each one with a opal on the hilt. His white hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Architect profession.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His first spouse was a Architect, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: Wants to raise his children well.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Tanner

Voice: Dutch accent

Attributes [hide]

Manfred Payton, Male Human Warlock 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +6, Animal Handling +3
Senses Passive Perception 10
Languages Common, Aquan, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 10000 cp.


Social Check DCs


Trym Winterbourne, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing colorful clothing, dressed as a Dyer. He is an epitome of beauty. He wears his golden hair up. He has gleaming, smiling gray eyes.

Personality: Abrasive and pushy, he has a hard time making friends. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Trym hails from a village terrorized by giants. His parents enrolled him in a Ranger school at a young age so that he could practice his martial talents. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Attractive, Adventurer, Enemies. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Trym Winterbourne, Male Human Ranger 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)10 (+0) 13 (+1)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 50 pp.


Social Check DCs


Ernest Blakely, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He wears his hair in dreadlocks. His violet eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants to get laid; and wants his loneliness to end

Ideals: Opinionated, Entrepeneur. Flaws: Selfish. Bonds: Nature, Has a crush. Occupation: Armorer

Voice: High pitched, excited

Attributes [hide]

Ernest Blakely, Male Human Warrior 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)6 (-2) 15 (+2)10 (+0)
Skills Animal Handling +5, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 200 gp. Carnelian (70 gp). Rich purple corundum (1600 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Diggory Mitchell, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears an entirely black suit with tan socks and a vest with buckled shoes, marred by sweets. His white hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling gray eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Diggory grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Gifted, Persistence. Flaws: Ugly, Insomniac. Bonds: Adventurer. Occupation: Priest

Voice: Relaxed voice

Attributes [hide]

Diggory Mitchell, Male Human Druid 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)9 (-1) 9 (-1)10 (+0)
Skills History +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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