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NPC Generator

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Advanced [show]


Cory Van Es, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He wears his hair in dreadlocks. He has a tattooed face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. Some 2 years later his spouse died after the birth of his son. Heartbroken, Cory never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He is compelled to act according to his religious beliefs; and to share knowledge with the world

Ideals: Logical, Artistic. Flaws: Racist. Bonds: In love, Religious. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Cory Van Es, Male Human Sorcerer 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 54 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)12 (+1) 12 (+1)15 (+2)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 500 gp.


Social Check DCs


Peter Hastings, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He keeps his golden hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a island tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He tends to his Fisher job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and to be a glassblower again

Ideals: Joker. Bonds: Poor, Attractive, Job, Nature. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Peter Hastings, Male Human Expert 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)18 (+4) 10 (+0)16 (+3)
Skills Athletics +2, Performance +6
Senses Passive Perception 10
Languages Common, Orc, Elven, Celestial, Goblin
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +6

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Stratford, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. His hair is chestnut and very short. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Justin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His parents moved while he was still in utero so he is the first generation to be born here. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of illithids.

Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Immigrant, Nature. Occupation: Mortician

Voice: Thin and wheezing

Attributes [hide]

Justin Stratford, Male Human Warrior 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)13 (+1) 9 (-1)12 (+1)
Skills Deception +4, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Randal Blankley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. He keeps his silver hair in a flapper bob. He has several tiny aquamarine earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with finding treasure.

History: The child of a Navigator, who enjoyed hunting, Randal was taken on many hunting expeditions. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and he is greedy

Ideals: Athletic. Bonds: Attractive, Rich, Nature, Adventurer, Family. Occupation: Scribe

Voice: Sore throat, cough

Attributes [hide]

Randal Blankley, Male Human Aristocrat 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Animal Handling +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 40 pp.


Social Check DCs


Theodoric Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a pastel scarf. He has a moderate pudge and is not very fit. He has no hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a small toy that he constantly fidgets with.

History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: He would like to get married and retire.

Flaws: Ugly, Addict, Emotional, Disease. Bonds: Mentor. Occupation: Mortician

Voice: German accent

Attributes [hide]

Theodoric Gracey, Male Human Warrior 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +3, Athletics +6
Senses Passive Perception 11
Languages Common, Auran, Terran, Goblin
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6

Possessions: 100 gp. 2 Smokesticks.


Social Check DCs

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