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Advanced [show]


Aldous Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a moderate pudge and is not very fit. He has dyed his greying white hair a little too much giving a sharp white color. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the south. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Pacifist. Flaws: Disease. Bonds: Attractive, Slave, Rich. Occupation: Cook

Voice: Voice breaks

Attributes [hide]

Aldous Van Es, Male Human Warrior 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 13 (+1)14 (+2) 10 (+0)10 (+0)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2

Possessions: 2200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Charles Northcott, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears brown cloth garments or leather armor. He wears his blonde hair down. He tend to wears goggles to shield his eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He would rather hide behind his crafts than deal with other people.

History: The child of a Engraver, who enjoyed hunting, Charles was taken on many hunting expeditions. In his 11th year, his parents were killed by a orcs raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Revenge; and a deep hatred of orcs

Ideals: Opinionated, Artistic. Flaws: Shy. Bonds: Nature, Enemies. Occupation: Server

Voice: pre-pubescent

Attributes [hide]

Charles Northcott, Male Human Monk 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 9 (-1)10 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 28000 sp. 1 Minor magic item.


Social Check DCs


John Wallace, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He has a large tan mantle and cape that has been intricately interwoven into his blue robe. His hair is auburn and curly. His blue eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the south to a Architect, John learned a great deal about his father's area of expertise. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. John's father didn't care for him much, and the feeling was mutual. He now owns his own business.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and wants to open a new tavern

Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

John Wallace, Male Human Paladin 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)9 (-1) 16 (+3)15 (+2)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Sard (50 gp). Lapis lazuli (13 gp).


Social Check DCs


Randal Sharps, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. He carries with him a set of warhammers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is cut jaggedly and amateurishly. He has a dull look in his violet eyes.

Personality: Overbrimming with self-confidence, Randal isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: When he was but 7 years old his parents immigrated from the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and further expansion of business

Ideals: Fighting, Impeccable. Flaws: PTSD, Disease. Bonds: Immigrant, Job. Occupation: Bellfounder

Voice: Spanish accent

Attributes [hide]

Randal Sharps, Male Human Monk 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 6 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 4 (-3)9 (-1) 10 (+0)9 (-1)
Skills Athletics +5, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +1

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs


Cory Wesley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His father raised him in a mountain cabin. Through the years after Cory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Cory's mother didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Nature, Immigrant. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Cory Wesley, Male Human Rogue 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)6 (-2) 9 (-1)13 (+1)
Skills History +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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