Roger Yardley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing a long, tan cloak. He wears his brown hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has all his life been fascinated with painting.
History: Roger was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted from career to career and currently works as a Performer.
Motivation: To get a good night's sleep.
Ideals: Philantrophist, Artistic. Flaws: Ugly, Insomniac, Insane. Bonds: Job. Occupation: Performer
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 40 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 18 (+4) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Darkwood Buckler.
Adelard Kent, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears violet leather gloves, a violet jacket, and tight pants. His hair is short and golden. His face is covered beneath a completely black helmet.
Personality: He is irascible and easily irritated. He cannot resist a sob story and will often dote over anyone who has one.
History: Gifted from a young age, Adelard studied abroad. Through the years after Adelard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Adelard's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Occupation: Interpreter
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 8 (-1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Masterwork Artisan’s tools. 1 Masterwork manacles. 1 Magnifying glass. 1 Masterwork Artisan’s tools.
Chad Barclay, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. He keeps his auburn hair in a flapper bob. His skin is flawless and his hazel eyes scan people very quickly.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born on a small isolated farm. A few years later when the east was not economically sound they moved to his current location. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south
Ideals: Philantrophist, Artistic. Bonds: Attractive, Nature, Immigrant. Occupation: Ruler
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
Possessions: 400 gp.
Dustin Blankley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears white trousers with tan and pastel striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. His brown unseeing eyes seem to look past you.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not believe in violence as a means to an end. He is a dedicated Baker but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Map Maker mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and wishes to resurrect an old love
Ideals: Pacifist. Flaws: Disease, Antagonistic. Bonds: Attractive, In love. Occupation: Baker
Voice: Irish accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Solomon Hallewell, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a lot of dark rich colors, with gold accents. He sports a long white beard, and similarly colored long hair. He wears large thick round spectacles.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of a Armorer, who enjoyed hunting, Solomon was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by illithids. Solomon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Nature, Enemies. Occupation: Detective
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 800 gp. 1 Masterwork Heavy steel shield. 1 Full Plate. 1 Darkwood Shield. 1 Masterwork Heavy steel shield.
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Their contribution stands as a beacon of hope for all adventurers!
