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Advanced [show]


Reynard Kent, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and he perpetually has his quarterstaff ready. His black hair is lengthy and is close to two feet long. He has several tiny topaz earrings on each ear.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Reynard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Reynard was raised in a hard working conservative environment. When Reynard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to raise his children well; and to be a detective again

Ideals: Fighting, Optimist. Bonds: Rich, Family, Job, Military. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Reynard Kent, Male Human Druid 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 9 (-1)16 (+3) 16 (+3)16 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Goblin, Gnome, Halfling
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 200 gp. Smoky quartz (40 gp). Freshwater pearl (6 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Norman Gracey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a perfectly clean shirt and pair of pants. His tied-back hair is golden. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Flaws: Insane, Antagonistic. Bonds: Attractive, Mentor. Occupation: Fortune-teller

Voice: Laughs frequently while speaking

Attributes [hide]

Norman Gracey, Male Human Warrior 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 14 (+2)16 (+3)
Skills Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Gold and topaz bottle stopper cork (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs


Clerebold Blankley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tight fitting brown shirt and pants. His red hair is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Clerebold is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born into a rich family. Through the years after Clerebold was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Clerebold's father didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and sabotage a competitor

Ideals: Persistence. Flaws: Antagonistic. Bonds: Family, Rich, Job. Occupation: Glassblower

Voice: Puts emphasis on the wrong words

Attributes [hide]

Clerebold Blankley, Male Human Rogue 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)9 (-1) 12 (+1)11 (+0)
Skills History +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 80 pp.


Social Check DCs


Arnold Hayes, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He has a very tight haircut. His blue eyes are slightly larger than normal.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is skeptical of what others tell him and is slow to trust.

History: From birth he was tutored by a cruel and relentless mentor. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Armorer job and began his own company from there.

Motivation: To be a Dyer again.

Flaws: Ugly, Shy, Fearful. Bonds: Job, Mentor. Occupation: Armorer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arnold Hayes, Male Human Cleric 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 11 (+0)7 (-2)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Adam Winchester, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears black trousers with brown and red striped suspenders. He wears various colorful collared shirts. He keeps his auburn hair in a pixie cut. His fierce green eyes like to dwell on things.

Personality: He is overprotective of those who hire his services. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Adam was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He wants to get laid; and wants a kiss

Ideals: Philantrophist. Bonds: Guardian, Poor, Adventurer, Has a crush. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Adam Winchester, Male Human Paladin 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)17 (+3) 13 (+1)11 (+0)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 38000 sp.


Social Check DCs

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