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NPC Generator

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Advanced [show]


Randal Hadley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a simple white robe with pastel stripes complete with hood, he is not a threatening figure. His long chestnut hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Human conditions. Some 4 years later his spouse died after the birth of his son. Heartbroken, Randal never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love

Ideals: Joker. Flaws: Insane, Racist. Bonds: Rich, In love. Occupation: Guard

Voice: Aggressive tone

Attributes [hide]

Randal Hadley, Male Human Aristocrat 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trym Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses like a well dressed Shipwright does. His auburn hair is knotted and matted. He has several tiny amethyst earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with finding treasure.

History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He was granted arcane powers by his dying sister.

Motivation: He is greedy.

Ideals: Gifted. Bonds: Job, Rich, Adventurer, Nature. Occupation: Shipwright

Voice: Cold and demanding tone

Attributes [hide]

Trym Wakefield, Male Human Fighter 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)9 (-1) 8 (-1)15 (+2)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 300 gp. Peridot (50 gp). Emerald (1400 gp).


Social Check DCs


Theodoric Badger, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a violet coat over a green low-cut shirt, and a wide-brimmed hat upon his head. He has wavy silver hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is afraid of women and trembles around them

History: He was born into a rich family. His first spouse was a Barkeep, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Rich, Family. Occupation: Servant

Voice: High pitched, excited

Attributes [hide]

Theodoric Badger, Male Human Fighter 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)13 (+1) 14 (+2)9 (-1)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 20000 cp. Black pearl (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Westcott, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a longbow. His blonde hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Shy, Secretive. Bonds: Religious, Mentor. Occupation: Architect

Voice: Spits words with contempt

Attributes [hide]

Frederick Westcott, Male Human Paladin 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)9 (-1) 11 (+0)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp.


Social Check DCs


Gomory Harlow, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is renowned for his bright tan suits and hats. He has a long silver beard with little hanging trinkets. His eyes are a pleasant brown.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Animals are drawn to him, and he is able to talk to them.

History: Born in the north to a Courier, Gomory learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and further expansion of business

Ideals: Passionate, Gifted, Impeccable. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Courier

Voice: Mumbles to self between sentences

Attributes [hide]

Gomory Harlow, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)16 (+3) 16 (+3)5 (-3)
Skills Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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