Miles Snape, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tattered old clothes. His brown hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: He is content; and he is unsatisfied with his job
Flaws: Ugly, Insane, Mundane. Bonds: Job, Rich. Occupation: Spice Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp.
Don Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long red hair is drawn into a two foot long braid. His eyes are a pleasant hazel.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.
History: Don was raised in a hard working conservative environment. Don abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he'd like to take his coworkers down a peg
Ideals: Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Carter
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 500 gp. Alexandrite (1200 gp).
Balimaar Ashton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His hair is chestnut and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Balimaar was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Balimaar took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He ran away from his former home and has been making his living as a Tanner for the past few years.
Motivation: He is unsatisfied with his job; and to be a ploughman again
Ideals: Athletic. Flaws: Terse, Impulsive. Bonds: Job, Nature. Occupation: Tanner
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30000 cp.
Richard Tewksbury, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. He wears a colorful flower in his red hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by drow. Richard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: A deep hatred of drow.
Flaws: Impulsive. Bonds: Attractive, Religious, Enemies. Occupation: Interpreter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 200 gp. Tiger eye turquoise (4 gp). Alexandrite (1000 gp). 1 Magnifying glass.
William Westcott, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. He has a moderate pudge and is not very fit. His chestnut hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with unlife at a very young age, William has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom.
Ideals: Joker, Artistic. Flaws: Mundane, Disease. Occupation: Beggar
Voice: Russian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
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