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Advanced [show]


Everard Gentry, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a card on it. His white hair is still thick. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. When Everard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Flaws: Addict, Selfish, Insane. Bonds: Attractive, Military. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Everard Gentry, Male Human Warlock 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 14000 cp.


Social Check DCs


Percival York, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He is typically in his Navigator uniform. His hair is golden and curly. His face is covered beneath a completely black helmet.

Personality: Percival is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: He got into the Navigator business at a young age. He worked as a nervous Navigator and found it very stressful. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Extrovert, Persistence. Bonds: Job, Attractive. Occupation: Navigator

Voice: Slow speaker

Attributes [hide]

Percival York, Male Human Warrior 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gerald Clifford, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With bright white hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 82. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His mother raised him in a mountain cabin. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Entrepeneur. Flaws: Insane, Hedonist. Bonds: Nature, Rich. Occupation: Servant

Voice: Spits words with contempt

Attributes [hide]

Gerald Clifford, Male Human Sorcerer 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)15 (+2) 14 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 2900 sp. 1 Masterwork Common Melee.


Social Check DCs


Diggory Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a violet shirt with thin yellow vertical stripes and green pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long white hair is drawn into a two foot long braid. His eyes are hazel.

Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has gone from town to town working and never settling down anywhere, but has fallen for a local Banker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a crush on the local banker

Ideals: Gifted. Flaws: Insane. Bonds: Immigrant, Has a crush, Slave. Occupation: Slave Trader

Voice: Sleepy voice

Attributes [hide]

Diggory Hale, Male Human Monk 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)9 (-1) 11 (+0)7 (-2)
Skills History +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 gp. 1 Alchemist’s fire. 1 Alchemist’s fire. 4 Thunderstones. 2 Smokesticks.


Social Check DCs


Geoffrey Alton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, green cloak. His tied-back hair is white. He tend to wears goggles to shield his eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker, Philantrophist. Flaws: Insane. Bonds: Attractive, Rich, Enemies. Occupation: Dilettante

Voice: Cold and demanding tone

Attributes [hide]

Geoffrey Alton, Male Human Cleric 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs

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