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NPC Generator

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Advanced [show]


Gerard Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length golden hair. His eyes are blue and beady.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has all his life been fascinated with painting.

History: A powerful wizard made him what he is. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Mentor, Religious. Occupation: Laborer

Voice: Stutters

Attributes [hide]

Gerard Tinley, Male Human Commoner 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 9 (-1)14 (+2)
Skills Animal Handling +2, Stealth +5
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Amber (70 gp). Deep blue spinel (1200 gp). Black pearl (1200 gp). Banded agate (12 gp).


Social Check DCs


Wymar Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear grey tank tops with green pants. He is bald on top and has large golden tufts of hair around his ears. He is baby faced.

Personality: He is overprotective of those who hire his services. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Gifted from a young age, Wymar studied abroad. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Wymar's homeland. Wymar decided to take the middle way and become a bodyguard. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Guardian, Immigrant. Occupation: Butcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Wymar Gracey, Male Human Bard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)9 (-1) 17 (+3)16 (+3)
Skills Intimidation +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Norman Beckwith, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He likes to make people angry or surprised. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a Guard, his father struggled to pay the bills. He worked as a nervous Cartwright and found it very stressful. He has drifted from career to career and currently works as a Cartwright.

Motivation: To settle down with his crush; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Poor, Job. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Norman Beckwith, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 90 pp.


Social Check DCs


Tim Marlowe, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern man is wearing a tight black one piece outfit complete with pants, hood, and a cape. He wears his red hair up in a very large beehive style do. His eyes, though not visible through his cowl, are amber.

Personality: He is happy with his job as a Servant. He turns his eye from what people do, preferring to live and let live. He is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his mother out around the business and became quite the natural. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To be a Sculptor again; and balancing his hectic life and new servant responsibilities is difficult

Ideals: Athletic, Gifted, Logical. Bonds: Job, Poor. Occupation: Servant

Voice: Slurs words

Attributes [hide]

Tim Marlowe, Male Human Fighter 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 16 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 5 (-3)15 (+2) 16 (+3)18 (+4)
Skills Animal Handling +6, Intimidation +7
Senses Passive Perception 13
Languages Common, Giant, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 3000 sp. Golden pearl (160 gp). Alexandrite (900 gp). Malachite (9 gp). Carnelian (40 gp). 1 Minor magic item.


Social Check DCs


Theobald Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean blue cloak covering his clean studded leather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is silver and curly. He has green eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.

History: From birth he was tutored by a cruel and relentless mentor. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Mentor, Debt. Occupation: Apothecary

Voice: Pronounces O like U

Attributes [hide]

Theobald Wentworth, Male Human Warlock 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 14 (+2)9 (-1)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 400 gp. Golden pearl (40 gp). Amethyst (40 gp). Chalcedony (20 gp).


Social Check DCs

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