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NPC Generator

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Advanced [show]


Manfred Bradly, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man very much looks the part of a Navigator, and a wedding ring on his left hand. His chestnut hair is unkempt and raggedy. His eyes are violet and beady.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great joy in being the best Navigator in town.

History: He was born to loving parents in a slum to the west. He worked as a nervous Navigator and found it very stressful. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Flaws: Ugly, Cynical. Bonds: Job, In love, Poor. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Manfred Bradly, Male Human Barbarian 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Athletics +3, Religion +4
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Guy Nibley, Male Human [Permalink]

Personal [hide]

Description: He wears just a pastel suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is heavily combed to the right. He wears an eyepatch.

Personality: He likes to make people angry or surprised. He receives visions of the future at random moments

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Guy took refuge in the ruined castle and found the beat up trident and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and retire the richest man in the east

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Guy Nibley, Male Human Expert 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 35 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 16 (+3)13 (+1)
Skills Investigation +6, Stealth +4
Senses Passive Perception 13
Languages Common, Terran, Aquan, Elven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Richard Benson, Male Human [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. He has a moderate pudge and is not very fit. He wears a wide-brimmed hat to hide his balding. His eyes are brown and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stylist. He hasn't told them the truth, but wants to settle down with them.

Motivation: He'd like to take his coworkers down a peg; and wants a kiss

Ideals: Impeccable, Justice. Bonds: Nature, Has a crush, Job. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Richard Benson, Male Human Rogue 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)9 (-1) 11 (+0)8 (-1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 2800 sp.


Social Check DCs


Adelard Harley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and has the majority of his body covered in plate. His red hair is cut short with large spiked bangs in the front. His eyes are blue.

Personality: Adelard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and to settle down with his crush

Ideals: Athletic, Artistic. Bonds: Has a crush, Adventurer. Occupation: Priest

Voice: Posh accent

Attributes [hide]

Adelard Harley, Male Human Expert 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4

Possessions: 80 pp. Malachite (14 gp). Star rose quartz (80 gp). Moss agate (14 gp). Peridot (80 gp).


Social Check DCs


Gerard Beitz, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is chestnut and curly. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He would rather hide behind his crafts than deal with other people.

History: Gerard hails from a village terrorized by dire rats. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his music dream.

Motivation: Many dire rats want him driven away; and revenge

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Armorer

Voice: Low range voice

Attributes [hide]

Gerard Beitz, Male Human Monk 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Persuasion +3, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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