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NPC Generator

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Advanced [show]


Thomas Darlington, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His white hair is singed and shortened. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a logical person and will generally grow upset if things defy logic and science.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Thomas took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has money and likes to spend it.

Ideals: Disciplined, Logical, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Soapmaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Thomas Darlington, Male Human Aristocrat 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2700 sp.


Social Check DCs


Trey Royal, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears professional attire. His chestnut hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He is a great chef.

History: Born in a small village he learned the ways of the warrior from his mother. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Gifted, Fighting. Bonds: Attractive, Job, Nature. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Trey Royal, Male Human Sorcerer 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)14 (+2) 17 (+3)9 (-1)
Skills Athletics +6, Stealth +4
Senses Passive Perception 13
Languages Common, Draconic, Terran
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 1 Masterwork Light wooden shield.


Social Check DCs


Theobald Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin pastel vertical stripes and white pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is blonde and curly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is mildly Human supremacist, though he does not identify as such. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Theobald was born with his father's beautiful face. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Human compassion; and money/treasure

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Seamstress

Voice: Boston accent

Attributes [hide]

Theobald Marlowe, Male Human Warlock 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 10 (+0)8 (-1)
Skills Arcana +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Trym Chatham, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his trident. He wears a small hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with his god.

History: He was always a brilliant, if unscrupulous mind. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Logical. Flaws: Shy, Insane. Bonds: Religious. Occupation: Beggar

Voice: Dutch accent

Attributes [hide]

Trym Chatham, Male Human Wizard 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 4 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)8 (-1) 16 (+3)17 (+3)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Alexandrite (1600 gp). Pink pearl (80 gp).


Social Check DCs


Anselm Yeardley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He has a large brown mantle and cape that has been intricately interwoven into his red robe, and his gloved hand is found clutching a shortspear. His moppish brown hair is in a traditional bowl cut. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Overbrimming with self-confidence, Anselm isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Optimist. Bonds: Attractive, Military, Poor. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Anselm Yeardley, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 7 (-2)14 (+2) 11 (+0)13 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Druidic, Infernal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Malachite (16 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs

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