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NPC Generator

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Advanced [show]


Tim Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a worn and beaten armor. His long white hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with finding treasure.

History: Tim was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: He is unsatisfied with his job.

Bonds: Poor, Attractive, Guardian, Adventurer, Job. Occupation: Barkeep

Voice: Old thin voice

Attributes [hide]

Tim Wakefield, Male Human Cleric 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)17 (+3) 15 (+2)17 (+3)
Skills Medicine +5, Performance +6
Senses Passive Perception 12
Languages Common, Undercommon, Gnome, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 100 gp.


Social Check DCs


Lance Mitchell, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He is an epitome of beauty. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He feeds upon the attention of others.

History: Lance was born with his father's beautiful face. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: He is not mentally stable, and does not behave rationally; and a strong sense of loyalty to human people

Ideals: Joker, Artistic. Flaws: Insane. Bonds: Attractive. Occupation: Jeweler

Voice: Shortens vowels

Attributes [hide]

Lance Mitchell, Male Human Fighter 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +4 / 2d8+1, Ranged +0 / 2d8-3, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gomory Weston, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear green clothing when he does not wear armor. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the south. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he would like to get married and retire

Ideals: Philantrophist. Flaws: Ugly, Insane, Secretive. Bonds: Immigrant, Slave. Occupation: Laborer

Voice: Relaxed voice

Attributes [hide]

Gomory Weston, Male Human Bard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 7 (-2)13 (+1) 10 (+0)15 (+2)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Godfrey Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy violet pantaloons and a blue scarf. He wears a deerstalker hat to hide his balding. His eyes are a pleasant violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of northern immigrants he idolized his mother. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A deep hatred of drow; and he wants revenge against drow

Ideals: Justice. Flaws: Shy. Bonds: Immigrant, Rich, Enemies. Occupation: Beggar

Voice: Sounds elderly

Attributes [hide]

Godfrey Hallewell, Male Human Sorcerer 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 11 (+0)8 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 200 gp. 2 Antitoxin.


Social Check DCs


Gomory Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. His brown hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the south. He worked as a nervous Dyer and found it very stressful. He left for the south, certain he would find work there.

Motivation: To unite with his brother; and to reunite with his absent mother

Ideals: Joker. Bonds: Attractive, Immigrant, Job, Family. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Gomory Gentry, Male Human Warlock 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Performance +5
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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