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NPC Generator

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Advanced [show]


Manfred England, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. His red hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.

History: A powerful slaver made him what he is. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Mentor, Adventurer. Occupation: Miner

Voice: Scratchy, weak

Attributes [hide]

Manfred England, Male Human Druid 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp. Obsidian (10 gp). White pearl (50 gp).


Social Check DCs


Trym Stanford, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. He has a very tight haircut. He has green eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Meet up once more with his childhood friend.

Ideals: Impeccable, Persistence. Bonds: Attractive, Adventurer, Mentor. Occupation: Junk Dealer

Voice: Strong lisp

Attributes [hide]

Trym Stanford, Male Human Rogue 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)15 (+2) 13 (+1)17 (+3)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 25000 sp.


Social Check DCs


Diggory Davenport, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears skinny pants and wears a tan and grey robe with the hood down. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is harsh and unforgiving.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Adept school at a young age so that he could practice his divine talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Diggory Davenport, Male Human Adept 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 11 (+0)9 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs


Justin Springfield, Male Human [Permalink]

Personal [hide]

Description: A 6'5" western man, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his crossbow. He sports a long brown beard, and similarly colored long hair. His eyes are gray.

Personality: He is very quiet and rarely speaks above a whisper. He is an amazing painter.

History: Sold as a small child to a brothel owner, Justin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His psionic abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many brigands want him driven away

Ideals: Gifted. Flaws: Shy. Bonds: Mentor, Enemies. Occupation: Herbalist

Voice: Russian accent

Attributes [hide]

Justin Springfield, Male Human Commoner 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)17 (+3) 13 (+1)11 (+0)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 11
Languages Common, Goblin, Auran, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Raymond Acton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear tan clothing when he does not wear armor. His black hair is braided into rings. He has brown eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He misses his home and complains about the freezing weather, even in summer.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Mundane. Bonds: Immigrant, Military, Religious. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Raymond Acton, Male Human Wizard 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)7 (-2) 16 (+3)15 (+2)
Skills Arcana +0, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1100 sp.


Social Check DCs

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