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NPC Generator

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Advanced [show]


Raymond Clare, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has a long black beard with little hanging trinkets. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Ruler, his father struggled to pay the bills. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and he is wracked by social anxiety

Flaws: Addict, Shy, Fearful. Bonds: Poor, Slave. Occupation: Miner

Voice: Boston accent

Attributes [hide]

Raymond Clare, Male Human Commoner 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)7 (-2) 13 (+1)13 (+1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 9000 cp. 1 Minor magic item.


Social Check DCs


Ralf Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. His brown hair is drawn into a tight pony tail with a cross scrunchie. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Ralf was born with his mother's beautiful face. Brilliant and gifted he never wanted to apply himself. He's since become an addict/alcoholic.

Motivation: To protect his home; and to clean up the streets

Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Attractive, Guardian. Occupation: Masseuse

Voice: Breathy voice

Attributes [hide]

Ralf Staurheim, Male Human Bard 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 gp.


Social Check DCs


Solomon Norton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears light armors faded through time and improper care. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his blonde hair to look like a famous performer. His green eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Solomon grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Cynical. Bonds: Slave, Adventurer. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Solomon Norton, Male Human Adept 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)17 (+3) 13 (+1)12 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Orc, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Manfred Law, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a robe, a symbol of magic around his neck, and a bastard sword on his belt. He is bald on top and has large golden tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a great chef.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is greedy.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Guardian, Rich. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

Manfred Law, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)16 (+3) 15 (+2)15 (+2)
Skills Animal Handling +4, History +5
Senses Passive Perception 12
Languages Common, Undercommon, Halfling, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1800 sp. Golden pearl (40 gp). Golden pearl (40 gp). Freshwater pearl (11 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Shane Allerton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is typically in his Locksmith uniform. His hair is golden, silky, and of moderate length. His eyes are likewise violet.

Personality: Calm and collected, he is a well trained Locksmith. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: Expand his business; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Job, Attractive, Rich. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Shane Allerton, Male Human Cleric 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)11 (+0) 17 (+3)10 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 200 gp.


Social Check DCs

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