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NPC Generator

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Advanced [show]


Anselm Wellington, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large black mantle and cape that has been intricately interwoven into his yellow robe. He wears a deerstalker hat to hide his balding. His eyes are gray and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Anselm isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is harsh and unforgiving.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Painter

Voice: Uses sign language

Attributes [hide]

Anselm Wellington, Male Human Monk 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30000 cp.


Social Check DCs


Trym Bentley, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this northern man typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. He has styled his blonde hair well, parting it to the right. He wears an eyepatch.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with vampirism at a very young age, Trym has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic, Disease. Occupation: Engraver

Voice: Speaks in third person

Attributes [hide]

Trym Bentley, Male Human Monk 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)9 (-1) 17 (+3)14 (+2)
Skills Arcana +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 24000 cp. Banded agate (5 gp). Jet (160 gp).


Social Check DCs


Bertram Browning, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports brown clothing, slightly heavier than average wear. His moppish red hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Bertram was raised in a hard working conservative environment. Bertram was born on a far western plains where he grew up under the tutelage of his father, an expert Bowyer. He left for the west, certain he would find work there.

Motivation: Someone believes him a fraud; and sabotage a competitor

Ideals: Justice. Flaws: Impulsive. Bonds: Job, Immigrant, Enemies. Occupation: Bowyer

Voice: Indian accent

Attributes [hide]

Bertram Browning, Male Human Expert 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Acrobatics +7, Intimidation +5
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +5

Possessions: 700 gp. Aquamarine (300 gp). 1 Minor magic item.


Social Check DCs


Trym Mori, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears professional attire. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are passionate and lively.

Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His parents enrolled him in a Ranger school at a young age so that he could practice his divine talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Artistic, Gifted. Bonds: Attractive, Has a crush, Rich. Occupation: Stableman

Voice: Spits words with contempt

Attributes [hide]

Trym Mori, Male Human Ranger 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)14 (+2) 10 (+0)6 (-2)
Skills History +4, Performance +0
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Hubert Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of the four houses of cards on his torso. His black hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He worked as a nervous Bellfounder and found it very stressful. He inherited the family business which he has now maintained for 15 years.

Motivation: Sabotage a competitor; and he is greedy

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Hubert Yeardley, Male Human Fighter 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 24 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)7 (-2) 12 (+1)11 (+0)
Skills Animal Handling +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 3000 sp. Alexandrite (900 gp). 1 Minor magic item.


Social Check DCs

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