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NPC Generator

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Advanced [show]


Ernest Denholm, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of magic around his neck, and a flail on his belt. His red hair is cut jaggedly and amateurishly. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a island tribe. His father took him hunting and taught him how to get in the mind of other creatures. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he would like to get married and retire

Ideals: Fighting, Joker. Bonds: Attractive, Has a crush, Nature. Occupation: Seamstress

Voice: Stutters

Attributes [hide]

Ernest Denholm, Male Human Bard 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Athletics +2, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 23000 sp.


Social Check DCs


Anselm Huxley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tan top hat and tan clothes. His golden hair, when down, is lengthy. His skin is flawless and his brown eyes scan people very quickly.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also is a firm believer in the manly ideal.

History: He was always a brilliant, if unscrupulous mind. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Anselm's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Antagonistic, Impulsive, Insane. Bonds: Attractive. Occupation: Spy

Voice: French accent

Attributes [hide]

Anselm Huxley, Male Human Commoner 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 13 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)13 (+1) 7 (-2)10 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Paxton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he very much looks the part of a Fortune-teller. He keeps his long brown hair kept up in a rat tail. His eyes, though not visible through his cowl, are brown.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and to be a mason again

Ideals: Gifted. Flaws: Addict. Bonds: Job, Slave, Rich. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Simon Paxton, Male Human Warrior 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)14 (+2) 12 (+1)17 (+3)
Skills Animal Handling +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 100000 cp. Tiger eye turquoise (12 gp).


Social Check DCs


Percival Abram, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears clothing that is held on in multiple layers but all of it is in poor condition. His tied-back hair is white. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Percival has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Poor, Adventurer. Occupation: Servant

Voice: Smooth and feminine

Attributes [hide]

Percival Abram, Male Human Cleric 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 8 (-1)10 (+0)
Skills Nature +5, Stealth +6
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 pp.


Social Check DCs


Gomory Fulton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He very much looks the part of a Fisher. His moppish white hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Fisher business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Fisher. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: To be a Sage again; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly, Insomniac, Shy. Bonds: Job. Occupation: Fisher

Voice: Excited and jittery

Attributes [hide]

Gomory Fulton, Male Human Sorcerer 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 15 (+2)8 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp. 1 Silk rope.


Social Check DCs

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