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NPC Generator

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Advanced [show]


Patrick Hallewell, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He tends to wear a large brown jacket. His silver hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: Overbrimming with self-confidence, Patrick isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He hasn't been sleeping well lately.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Impeccable. Flaws: Insomniac. Bonds: Rich, Debt. Occupation: Locksmith

Voice: Spits words with contempt

Attributes [hide]

Patrick Hallewell, Male Human Commoner 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 9 (-1)15 (+2)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1400 gp.


Social Check DCs


Gomory Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He dresses well, wearing white shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. He keeps his long chestnut hair kept up in a rat tail. His green eyes peer out from beneath his top white hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in the south, but his parents moved at a very young age to the north. Through the years after Gomory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gomory's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and regain custody of his daughter

Flaws: Antagonistic. Bonds: Attractive, Slave, Family, Immigrant. Occupation: Dyer

Voice: French accent

Attributes [hide]

Gomory Radcliffe, Male Human Bard 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)18 (+4) 13 (+1)13 (+1)
Skills Investigation +7, Medicine +4
Senses Passive Perception 11
Languages Common, Giant, Draconic, Goblin, Gnome
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153320000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Mori, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Navigator, and he perpetually has his shield ready. His hair is long and red with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great joy in being the best Navigator in town.

History: He was born at the edge of vast plains. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Job, Nature. Occupation: Navigator

Voice: Sighs a lot, exhausted

Attributes [hide]

Tim Mori, Male Human Wizard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)9 (-1) 9 (-1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Anthony Tattersall, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His auburn hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He has always had a great fascination with Human culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful wizard made him what he is. He has had some formal poetry training, and achieved minor success. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Adventurer, Mentor. Occupation: Bellfounder

Voice: Speaks with a cold

Attributes [hide]

Anthony Tattersall, Male Human Rogue 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 14 (+2)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Drogo Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a long, tan, dusty cloak. With bright brown hair and a scraggly beard. His amber eyes dart from person to person to random spaces in the air.

Personality: He loves telling others what to do and how they should feel about things. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Over the years he perfected his riding and shooting skills. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He's attracted to the PC; and he would like to get married and retire

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Nature, Guardian, Has a crush. Occupation: Barber

Voice: pre-pubescent

Attributes [hide]

Drogo Myerscough, Male Human Warlock 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)9 (-1) 15 (+2)14 (+2)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Fiery yellow corundum (1100 gp). Deep blue spinel (200 gp). Fiery yellow corundum (1100 gp). Bloodstone (20 gp). 1 Minor magic item.


Social Check DCs

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