Henry Marley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His tied-back hair is black. He has amber eyes and a pastel hat with a red feather.
Personality: Stoic and calm, he prefers to meditate than take action. He is a font of random trivia from the lore and stories he has discovered
History: Born in the north to a Layabout, Henry learned a great deal about his father's area of expertise. He worked as a nervous Layabout and found it very stressful. He got away from his former life and has fallen to alcoholism.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Disciplined, Logical. Flaws: Addict. Bonds: Job. Occupation: Layabout
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 6 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3200 sp. Lapis lazuli (7 gp). Silver pearl (80 gp).
Rolf Langdon, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear green pants and tee shirts. He sports a long auburn beard, and similarly colored long hair. His hazel eyes are slightly larger than normal.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a great chef.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother took him hunting and taught him how to get in the mind of other creatures. He left for the north, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world
Ideals: Gifted. Flaws: Shy. Bonds: Nature, Immigrant, Religious. Occupation: Sculptor
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 18 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Goblin, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. 1 Tanglefoot bags. 4 Thunderstones.
Clerebold Tickle, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a green shirt with thin grey vertical stripes and green pants. His clothes are grease stained in places. He sports a long black beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: Prone to second guessing himself, he comes off as nervous. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Clerebold has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Shy, Disease. Bonds: Poor, Immigrant. Occupation: Dilettante
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. 1 Chain shirt. 1 Chain shirt. 1 Masterwork Heavy steel shield.
Cory Sharps, Male Human [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple violet line shooting up and back down. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. His amber eyes have a joyful gleam in them most of the time.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He receives visions of the future at random moments
History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Depressed. Bonds: Mentor, Adventurer. Occupation: Spy
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 16 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Draconic, Undercommon, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 16000 cp. Fiery yellow corundum (700 gp). 1 Half-Plate.
Balimaar Stapleton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple violet robe with yellow stripes complete with hood. His silver hair is heavily combed to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is lazy and tries to find solutions quickly.
History: Balimaar was born in the east. At a young age he loved to build and create. His parents enrolled him in a Rogue school at a young age so that he could practice his druidic talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has decided he is irredeemable; and he has money and likes to spend it
Ideals: Athletic, Persistence, Gifted. Flaws: Emotional, Lazy. Occupation: Junk Dealer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 6 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 6 (-2) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. Alexandrite (1600 gp). Alexandrite (1600 gp). Chrysoberyl (40 gp). Black star sapphire (1100 gp).
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