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NPC Generator

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Advanced [show]


Thomas Bradshaw, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and likes to wear grey tank tops with pastel pants. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He speaks before he thinks and is too direct. Animals are drawn to him, and he is able to talk to them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Thomas took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and to prove his worth to the world

Ideals: Gifted. Flaws: Ugly, Impulsive, Disease, Insomniac. Occupation: Shoemaker

Voice: Middle-eastern accent

Attributes [hide]

Thomas Bradshaw, Male Human Rogue 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)14 (+2) 12 (+1)9 (-1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Hugh Easton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His head has been shaved. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: To find somewhere to settle down; and to end his boredom

Flaws: Ugly, Secretive, Mundane. Bonds: Guardian, Rich. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Hugh Easton, Male Human Warrior 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)8 (-1) 11 (+0)14 (+2)
Skills Nature +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Shane Harper, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is dressed in earthy colors with a white and grey handkerchief worn on his right side. He is tall, broad shouldered and powerfully built. His blonde hair is lengthy. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He is a Yochlol in disguise. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Map Maker.

Motivation: He is currently in port desperately looking for someone to get him out; and meet up once more with his childhood friend

Flaws: Ugly. Bonds: Job, Military, Adventurer, Slave. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Shane Harper, Male Human Barbarian 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 57 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Intimidation +3, Survival +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 400 gp. Fire opal (1500 gp). Malachite (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Kent, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His right hand appears badly burned and disfigured. He sports a long red beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Fisher business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He tends to his Fisher job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Insane, Secretive. Bonds: Job. Occupation: Fisher

Voice: Hollow voice

Attributes [hide]

Lance Kent, Male Human Adept 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)15 (+2) 11 (+0)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Goblin, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Dustin Barclay, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft white waves gently in the breeze. He wears a deerstalker hat to cover his moderate length brown hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Sold as a small child to a wizard, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Joker. Flaws: Addict, Hedonist. Bonds: Rich, Mentor. Occupation: Barrister

Voice: Jamaican accent

Attributes [hide]

Dustin Barclay, Male Human Monk 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 7
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 7 (-2)11 (+0) 15 (+2)17 (+3)
Skills Investigation +3, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +0 / 2d6-3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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