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NPC Generator

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Advanced [show]


Arnold Radcliffe, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs and is in decent physical shape. His hair is short and black. His eyes are green and beady.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Arnold hails from a village terrorized by gnolls. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Arnold began to lead the lost caravan. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Impeccable, Joker, Entrepeneur. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Arnold Radcliffe, Male Human Barbarian 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)9 (-1) 9 (-1)10 (+0)
Skills Athletics +5, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Alexandre Washington, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man sports black clothing, slightly heavier than average wear, and a wedding ring on his right hand. His golden hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised in a desert tribe. His homeland was ravaged by war and he spent much of his life rebuilding it. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Persistence. Flaws: PTSD. Bonds: In love, Adventurer, Nature. Occupation: Dyer

Voice: Sensual and smooth

Attributes [hide]

Alexandre Washington, Male Human Adept 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)9 (-1) 14 (+2)9 (-1)
Skills Acrobatics +5, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 sp. Freshwater pearl (9 gp). Moss agate (9 gp).


Social Check DCs


Jocelyn Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He sports a long white beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He has worked as a Fortune-teller like his father before him.

Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic. Bonds: Adventurer, Mentor, Job, Slave. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Jocelyn Thorpe, Male Human Wizard 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 6 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)9 (-1) 8 (-1)6 (-2)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp.


Social Check DCs


Balimaar Perry, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He very much looks the part of a Spice Merchant. He has a hunchback. His silver hair is lengthy. He has gleaming, smiling green eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is harsh and unforgiving.

History: He was born at the edge of vast mountains. Balimaar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Ugly, Shy, Antagonistic. Bonds: Job, Nature. Occupation: Spice Merchant

Voice: Pronounces O like U

Attributes [hide]

Balimaar Perry, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)15 (+2) 16 (+3)15 (+2)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 13
Languages Common, Giant, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +5

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Ernest Myerscough, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is styled in orderly dreadlocks. He has amber eyes and a grey hat with a blue feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a plains tribe. Cursed with unlife at a very young age, Ernest has worked very hard to control his curse. He has dedicated himself to building a better trade route.

Motivation: Further expansion of business; and expand his business

Flaws: Disease. Bonds: Nature, Slave, Adventurer, Job. Occupation: Unemployed

Voice: Prounounces S like Z

Attributes [hide]

Ernest Myerscough, Male Human Druid 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)15 (+2) 9 (-1)13 (+1)
Skills Intimidation +3, Perception +1
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Sardonyx (30 gp).


Social Check DCs

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