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NPC Generator

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Advanced [show]


Rolf Sutton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown cloak and cross-gartered green stockings. His black hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Rolf embodies much of what other species detest in the Humans. Flattery will make him almost putty in your hands.

History: Born in the south to a Courier, Rolf learned a great deal about his mother's area of expertise. Cursed with lycanthropy at a very young age, Rolf has worked very hard to control his curse. He struck the Courier job and began his own company from there.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic, Selfish, Disease. Bonds: Job. Occupation: Courier

Voice: Mumbles to self between sentences

Attributes [hide]

Rolf Sutton, Male Human Druid 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Investigation +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 400 gp. Azurite (15 gp). Tourmaline (160 gp). Amber (160 gp). Lapis lazuli (15 gp).


Social Check DCs


Hubert Acton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and tends to wear a large red jacket. His left leg appears badly burned and disfigured. His head has been shaved. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a font of random trivia from the lore and stories he has discovered

History: He got into the Bellfounder business at a young age. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Job, Nature. Occupation: Bellfounder

Voice: Shortens vowels

Attributes [hide]

Hubert Acton, Male Human Wizard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)12 (+1) 7 (-2)11 (+0)
Skills Animal Handling +0, Persuasion +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Cromwell, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear flannel. His deerstalker hat is riddled with cuts and holes. He has amber eyes and a violet hat with a grey feather.

Personality: He is overprotective of those who hire his services. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.

History: Ernest hails from a village terrorized by drow. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Persistence. Flaws: Ugly. Bonds: Guardian, Enemies, Rich. Occupation: Spy

Voice: Rolls R's

Attributes [hide]

Ernest Cromwell, Male Human Monk 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)10 (+0) 10 (+0)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Trym Beitz, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male very much looks the part of a Knight. He is tall, broad shouldered and powerfully built. He has a white handlebar mustache and slicked back white hair. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He works hard and plays hard.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Like his mother and his sister before him, after school he went straight into learning to become a Knight. He has worked as a Knight like his mother before him.

Motivation: Further expansion of business; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Hedonist, Disease, Insomniac. Bonds: Job. Occupation: Knight

Voice: Pirate accent

Attributes [hide]

Trym Beitz, Male Human Barbarian 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 55 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)7 (-2) 9 (-1)13 (+1)
Skills Performance +4, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


John Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is renowned for his bright green suits and hats. He has a long golden beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Animal Trainer. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the north, but his parents moved at a very young age to the south. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.

Motivation: He seems to be bored by most things; and he is content

Flaws: Ugly, Fearful, Mundane. Bonds: Job, Has a crush, Immigrant. Occupation: Animal Trainer

Voice: Russian accent

Attributes [hide]

John Marlowe, Male Human Fighter 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)11 (+0) 8 (-1)16 (+3)
Skills Nature +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 6000 sp. Deep green spinel (90 gp). Aquamarine (1300 gp). Rhodochrosite (12 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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