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NPC Generator

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Advanced [show]


Theobald Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has white hair. His green eyes have a joyful gleam in them most of the time.

Personality: He snorts whenever he laughs or is feeling confident. He plays an instrument quite well.

History: Gifted from a young age, Theobald studied abroad. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Artistic, Gifted. Bonds: Attractive, Job. Occupation: Shipwright

Voice: Spits words with contempt

Attributes [hide]

Theobald Ainsworth, Male Human Expert 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 8 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)15 (+2) 13 (+1)15 (+2)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 600 gp. Brown-green garnet (150 gp). Deep blue spinel (1000 gp). Rock crystal (20 gp). Red garnet (150 gp).


Social Check DCs


Richard Compton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses like a well dressed Actor does. His hair is red and curly. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is happy with his job as a Actor. He turns his eye from what people do, preferring to live and let live. He plays an instrument quite well.

History: He was raised in a white middle class family as the only child. Like his mother and his brother before him, after school he went straight into learning to become a Actor. He became a Actor soon after.

Motivation: Balancing his hectic life and new Actor responsibilities is difficult; and expand his business

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Job, Poor. Occupation: Actor

Voice: Uses sign language

Attributes [hide]

Richard Compton, Male Human Warrior 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)17 (+3) 14 (+2)7 (-2)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common, Draconic, Gnoll, Goblin
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Diggory Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his sickle. His hair is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Carpenter, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To end his boredom; and an old rival family wants him found

Flaws: Selfish, Secretive. Bonds: Attractive, Poor. Occupation: Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Diggory Kensley, Male Human Monk 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Emerald (1600 gp). 1 Masterwork Common Melee.


Social Check DCs


Gerald Bradly, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. His silver hair is lengthy and is close to two feet long. He has a dull look in his gray eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To reunite with his absent father.

Flaws: Fearful, Mundane. Bonds: Family, Attractive. Occupation: Stylist

Voice: Creaky witch voice

Attributes [hide]

Gerald Bradly, Male Human Sorcerer 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)11 (+0) 15 (+2)15 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Lewis Winterbourne, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man is constantly adorned with expensive silk clothing, often dyed in bright green and violet, and wears rings and necklaces with large, colorful gems. He sports a long silver beard, and similarly colored long hair. His eyes are a pleasant violet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lewis took refuge in the old dungeon and found the beat up mace and armor he uses now. He has drifted from career to career and currently works as a Mayor.

Motivation: He is greedy; and he has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Rich, Nature, Job, Adventurer. Occupation: Mayor

Voice: Spits words with contempt

Attributes [hide]

Lewis Winterbourne, Male Human Cleric 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)7 (-2) 9 (-1)11 (+0)
Skills History +0, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 13000 sp. Gold and topaz bottle stopper cork (400 gp). Fire opal pendant on a fine gold chain (1100 gp). 1 Minor magic item.


Social Check DCs

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