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NPC Generator

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Advanced [show]


Trey Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses in collared shirts and wears a proper scarf over his head. His white hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aggressive, abrasive, and angry, Trey embodies much of what other species detest in the Humans. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the east to a Healer, Trey learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 15 years.

Motivation: He wants revenge against brigands; and many brigands want him driven away

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Healer

Voice: Hollow voice

Attributes [hide]

Trey Wedgwood, Male Human Rogue 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)11 (+0) 14 (+2)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Shane Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a card on it. He wears a deerstalker hat to hide his balding. His amber unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a island tribe. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle.

Flaws: Ugly, Disease, Depressed, Fearful. Bonds: Poor, Nature. Occupation: Cartwright

Voice: German accent

Attributes [hide]

Shane Tickle, Male Human Aristocrat 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)7 (-2) 16 (+3)12 (+1)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 5000 sp.


Social Check DCs


Alexandre Blakeley, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He wears his chestnut hair up. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Alexandre was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and wishes to resurrect an old love

Ideals: Persistence. Flaws: Insomniac. Bonds: In love, Job, Rich. Occupation: Butcher

Voice: Mumbles to self between sentences

Attributes [hide]

Alexandre Blakeley, Male Human Adept 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 18 (+4)10 (+0) 6 (-2)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Alex Warwick, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fancy brown suit. His hair is long and golden with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. He has violet eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by illithids. Alex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He's looking for his big break; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Rich, Enemies, Adventurer. Occupation: Unemployed

Voice: Soft and mumbly

Attributes [hide]

Alex Warwick, Male Human Ranger 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)6 (-2) 12 (+1)10 (+0)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10000 cp. Malachite (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Rutland, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He sports tan clothing, slightly heavier than average wear. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are violet.

Personality: Overbrimming with self-confidence, Aldous isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Aldous was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by giants. Aldous was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Doesn't want to be a Merchant and was forced into it by his family.

Ideals: Impeccable. Bonds: Enemies, Family, Nature. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Aldous Rutland, Male Human Druid 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 25000 cp. Zircon (40 gp). Aquamarine (1100 gp). Rhodochrosite (15 gp). Violet garnet (1100 gp).


Social Check DCs

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