Trey Wallace, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. He is physically well-built. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is an amazing painter.
History: Born in the south to a Healer, Trey learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: Retire the richest man in the south; and he'd like to take his coworkers down a peg
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Job, Adventurer. Occupation: Healer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Chrysoberyl (100 gp). Sardonyx (80 gp). Black pearl (200 gp). Obsidian (5 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Gerard Yorke, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his pickaxe. He has a black handlebar mustache and slicked back black hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Prone to second guessing himself, he comes off as nervous. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He was granted divine powers by his dying sister.
Motivation: To prove his worth to the world.
Ideals: Athletic, Gifted. Flaws: Shy, Impulsive. Occupation: Stableman
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 80 pp. Moonstone (20 gp). Tiger eye turquoise (4 gp). 1 Minor magic item.
Odo Nash, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. He has a red handlebar mustache and slicked back red hair. He has a dull look in his amber eyes.
Personality: He dislikes all the random violence that takes place in the east. He is skeptical of what others tell him and is slow to trust.
History: Gifted from a young age, Odo studied abroad. He was taken from his home at a very young age. He was granted druidic powers by his dying sister.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Pacifist, Gifted. Flaws: Shy. Bonds: Slave, Adventurer. Occupation: Jeweler
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 20000 cp.
Peter Kenley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. His black hair is heavily combed to the right. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is an amazing painter.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Peter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To clean up the streets; and retire the richest man in the north
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Rich, Nature, Guardian. Occupation: Tanner
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 46 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 1 |
Possessions: 180 pp.
Simon Hadley, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His brown hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Shepherd, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister; and many giants want him driven away
Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Religious, Family. Occupation: Shepherd
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp.
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