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Advanced [show]


Cory Carlisle, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing the road beaten gear of a warrior, and a wedding ring on his left hand. He wears his white hair up in a very large beehive style do. His ears are large.

Personality: Cory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is lazy and tries to find solutions quickly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and wishes to resurrect an old love

Ideals: Fighting, Artistic. Flaws: Ugly, Lazy. Bonds: In love, Rich. Occupation: Bellfounder

Voice: Smooth and feminine

Attributes [hide]

Cory Carlisle, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)15 (+2) 13 (+1)14 (+2)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Clerebold Milton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is styled in orderly dreadlocks. His half smiles and gray eyes are beguiling and draw you in.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with finding treasure.

History: He was born in the west, but his parents moved at a very young age to the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Passionate. Flaws: Disease. Bonds: Attractive, Adventurer, Immigrant. Occupation: Scribe

Voice: Forgets to breathe while speaking

Attributes [hide]

Clerebold Milton, Male Human Ranger 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)9 (-1) 11 (+0)9 (-1)
Skills Insight +2, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs


Jocelyn Burton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear tan tank tops with white pants. He wears his golden hair up. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in a small island village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Flaws: Ugly, Selfish. Bonds: Rich, Nature, Military. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Jocelyn Burton, Male Human Barbarian 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)14 (+2) 11 (+0)13 (+1)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 80 pp. Blue star sapphire (400 gp). Red garnet (110 gp).


Social Check DCs


Norman Hailey, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Carpenter. He has golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Terse. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

Norman Hailey, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)16 (+3) 11 (+0)10 (+0)
Skills History +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Goblin, Halfling, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Rolf Staurheim, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of magic around his neck, and a kukri on his belt. With bright chestnut hair and a scraggly beard. His eyes are likewise brown.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Rolf lived on a farm with his mother, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Human compassion; and he has money and likes to spend it

Ideals: Fighting, Entrepeneur. Flaws: Racist. Bonds: Family, Rich. Occupation: Armorer

Voice: Russian accent

Attributes [hide]

Rolf Staurheim, Male Human Barbarian 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 14 (+2)10 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Golden yellow topaz (700 gp). Smoky quartz (20 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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