John Bentley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. His golden hair is unkempt and raggedy. He wears an eyepatch.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a Spy, his father struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.
Motivation: To be a Spy again.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Shoemaker
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4
Possessions: 9000 sp. Blue quartz (13 gp). Alexandrite (400 gp).
Chad Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, and carries quarterstaffs. He has a long chestnut beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Chad began to lead the lost caravan. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge.
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Herbalist
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. Black pearl (1100 gp). Rhodochrosite (5 gp).
Charles Addington, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail, and a wedding ring on his right hand. His hair is greying and his face has many wrinkles. He has several tiny opal earrings on each ear.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in a small village he learned the ways of the warrior from his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Disciplined, Fighting. Flaws: Shy. Bonds: In love, Rich. Occupation: Apothecary
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 58 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Kody Westbrook, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears a wide-brimmed hat to cover his moderate length auburn hair. His otherwise smooth face is marked with small tiny scars.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy and tries to find solutions quickly.
History: Born in the south his family was never financially stable. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Flaws: Shy, Lazy, Fearful. Bonds: Poor, Enemies. Occupation: Knight
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp.
Richard Perry, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. His black hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Richard never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Flaws: Secretive, Insane. Bonds: Rich, Religious, Military, In love. Occupation: Fortune-teller
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 110 pp. Emerald (1000 gp). 1 Minor magic item.
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