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Advanced [show]


Kody Everleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His father raised him in a mountain cabin. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Professionalism. Flaws: Impulsive. Bonds: Poor, Nature, Family. Occupation: Soapmaker

Voice: Jittery and nervous

Attributes [hide]

Kody Everleigh, Male Human Expert 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 10 (+0)17 (+3)
Skills Persuasion +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Yorke, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a faded coat and loose pants complete with top hat, he is not a threatening figure. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Human supremacist, though he does not identify as such. He is an amazing painter.

History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Knight, but he was a colossal failure. He has drifted from career to career and currently works as a Navigator.

Motivation: He's in love; and sabotage a competitor

Ideals: Gifted. Flaws: Racist. Bonds: Poor, Job, Has a crush. Occupation: Navigator

Voice: Squeaky

Attributes [hide]

Robert Yorke, Male Human Expert 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)6 (-2) 11 (+0)15 (+2)
Skills Intimidation +4, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Breastplate.


Social Check DCs


Diggory Budd, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely white suit with black socks and a vest with buckled shoes. He carries with him a set of scythes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is brown and curly. His eyes are brown.

Personality: Diggory wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Diggory grew up listening to his mother's many stories. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has passion for adventuring and risk

Ideals: Fighting, Disciplined. Bonds: Adventurer, Debt, Enemies. Occupation: Spice Merchant

Voice: Irish accent

Attributes [hide]

Diggory Budd, Male Human Cleric 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)7 (-2) 12 (+1)13 (+1)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: Zircon (70 gp). Blue quartz (12 gp). Silver pearl (60 gp). 1 Minor magic item.


Social Check DCs


Trym Camden, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is well dressed, constantly wearing a green suit, tan shirt, and yellow tie. He is tall, broad shouldered and powerfully built. His black hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trym hails from a village terrorized by goblins. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by goblins. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Many goblins want him driven away; and revenge

Ideals: Joker, Entrepeneur. Bonds: Attractive, Military, Enemies. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Trym Camden, Male Human Warrior 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)9 (-1) 9 (-1)7 (-2)
Skills Animal Handling +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 18000 cp.


Social Check DCs


Thomas Gracey, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Crown-heir, and sports empty pouches on his belt. He wears a Stetson hat to cover his moderate length brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He feeds upon the attention of others.

History: He was born on a small isolated farm. In his 14th year, his parents were killed by a dire rats raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Crown-heir like his mother before him.

Motivation: Expand his business; and someone believes him a fraud

Flaws: Shy. Bonds: Job, Attractive, Nature, Enemies. Occupation: Crown-heir

Voice: Hissing voice

Attributes [hide]

Thomas Gracey, Male Human Cleric 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 12 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 5 (-3)8 (-1) 16 (+3)10 (+0)
Skills Sleight of Hand +4, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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