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Advanced [show]


Everard Windsor, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and is well dressed, but even with his fine clothing he looks run-down. He keeps his silver hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Everard has worked very hard to control his curse. He left for the south, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and he is wracked by social anxiety

Ideals: Impeccable. Flaws: Fearful, Disease. Bonds: Attractive, Immigrant. Occupation: Ploughman

Voice: Sleepy voice

Attributes [hide]

Everard Windsor, Male Human Rogue 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)15 (+2) 11 (+0)7 (-2)
Skills Animal Handling +3, Performance +1
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 30000 cp. Freshwater pearl (12 gp). Zircon (30 gp). Smoky quartz (30 gp). Golden pearl (130 gp).


Social Check DCs


Charles Gracey, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a green coat over a grey low-cut shirt, and a Stetson hat upon his head. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a minor phobia of water and hates getting wet.

History: Charles was born the youngest of three triplets. When Charles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Family, Military. Occupation: Locksmith

Voice: Cold and demanding tone

Attributes [hide]

Charles Gracey, Male Human Warrior 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)9 (-1) 18 (+4)13 (+1)
Skills History +2, Intimidation +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 80 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Drogo Marston, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Shipwright, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Aggressive, abrasive, and angry, Drogo embodies much of what other species detest in the Humans. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the south his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He'd like to take his coworkers down a peg; and regain custody of his son

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Poor, Job. Occupation: Shipwright

Voice: Scandinavian accent

Attributes [hide]

Drogo Marston, Male Human Fighter 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)17 (+3) 16 (+3)12 (+1)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Orc, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 30 pp. Pink pearl (90 gp). Azurite (4 gp).


Social Check DCs


Everard Budd, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears green cloth garments or leather armor. His hair is always cut to a buzz. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a island tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Cartwright.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Mundane. Bonds: Rich, Nature, Job. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Everard Budd, Male Human Cleric 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)12 (+1) 16 (+3)14 (+2)
Skills Acrobatics +2, Perception +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 700 gp.


Social Check DCs


Arnold Cooper, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He carries with him a set of halberds, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Arnold was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Animal Trainer, and he later adopted a second son.

Motivation: He has a rivalry with the Church that dominates his actions; and to unite with his sister

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Religious, Family. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Arnold Cooper, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)11 (+0) 9 (-1)10 (+0)
Skills Intimidation +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Simple lock.


Social Check DCs

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