Frederick Easton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His brown hair is thinning but still full. He has a dull look in his amber eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of southern immigrants he idolized his mother. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and many orcs want him driven away
Ideals: Joker, Entrepeneur. Bonds: Immigrant, Religious, Enemies. Occupation: Mayor
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40000 sp.
Randal Blythe, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a tan poncho over his likewise colored trousers and shirt. His tied-back hair is chestnut. His eyes are a pleasant hazel.
Personality: He is witty, but his monotone delivery comes off as unnerving He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 9 years.
Motivation: Expand his business; and he wants to meet his childhood hero
Ideals: Joker. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Assassin
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points -3 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 5 (-3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1200 gp. Gold dragon comb with red garnet eye (1400 gp).
Aldous Hadley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He has a large violet mantle and cape that has been intricately interwoven into his black robe. His auburn hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: Aldous is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aldous is combative with any and all who dare try his patience in the slightest.
History: His mother raised him in a mountain cabin. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Athletic, Extrovert, Justice. Bonds: Nature, Rich. Occupation: Cartwright
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2600 sp.
Nicholas Rodney, Male Human [Permalink]
Personal [hide]
Description: An older man who has a large red mantle and cape that has been intricately interwoven into his blue robe, he is not a threatening figure. He sports a long chestnut beard, and similarly colored long hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Nicholas is depressed about a lot of things. He tends to be a nihilist. He is skeptical of what others tell him and is slow to trust.
History: Nicholas was born the youngest of three triplets. Through the years after Nicholas was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Nicholas's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Nicholas and his spouse have recently divorced.
Motivation: Wants to raise his children well.
Flaws: Addict, Depressed, Shy, Antagonistic. Bonds: Family. Occupation: Stableman
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 18 (+4) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Ignan, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 600 gp.
Dean Stanford, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears dark leathers with embroidery. He has moderate length white hair. He wears round tiny glasses practically rammed into his face.
Personality: He acts crazy and hedonistic. He receives visions of the future at random moments
History: Dean was born in the south. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted druidic powers by his dying brother.
Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Gifted, Persistence. Flaws: Hedonist, PTSD. Occupation: Mortician
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 5 (-3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 12000 cp. Azurite (7 gp). Rose (60 gp).
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