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NPC Generator

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Advanced [show]


Gomory Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His hair is always cut to a buzz. He has several tiny amethyst earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Courier, who enjoyed hunting, Gomory was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and money/treasure

Ideals: Athletic, Joker, Justice. Bonds: Rich, Nature. Occupation: Sculptor

Voice: Breathy voice

Attributes [hide]

Gomory Eastoft, Male Human Druid 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)10 (+0) 16 (+3)15 (+2)
Skills Investigation +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp.


Social Check DCs


Solomon Stafford, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting clothing which further accentuates his frame. He has red hair. His eyes are blue and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is frequently practicing swordplay.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.

Motivation: To clean up the streets; and an old rival family wants him found

Bonds: Attractive, Family, Military, Mentor, Adventurer, Guardian. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

Solomon Stafford, Male Human Monk 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)15 (+2) 12 (+1)9 (-1)
Skills Investigation +4, Stealth +6
Senses Passive Perception 11
Languages Common, Sylvan, Orc
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 40 pp.


Social Check DCs


Gunter Wellington, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern man wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long auburn hair kept up in a rat tail. His thin eyebrows rest above his beady brown eyes.

Personality: Gunter wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Brewer arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and wants to work out more often

Ideals: Athletic, Disciplined. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Brewer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gunter Wellington, Male Human Adept 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)16 (+3) 11 (+0)7 (-2)
Skills Arcana +6, Survival +3
Senses Passive Perception 10
Languages Common, Draconic, Ignan, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 500 gp.


Social Check DCs


John Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His hair is short and golden. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with his god.

History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge.

Ideals: Fighting. Flaws: Insane. Bonds: Religious, Nature, Enemies. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

John Milton, Male Human Cleric 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gunter Denholm, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. His hair is short and red. His fierce gray eyes like to dwell on things.

Personality: While he acts the brute, he is far gentler than he would appear. He is lazy, self-centered, vain, and jealous.

History: From birth he was tutored by a cruel and relentless mentor. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Selfish, PTSD. Bonds: Mentor, Adventurer. Occupation: Painter

Voice: Pirate accent

Attributes [hide]

Gunter Denholm, Male Human Rogue 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)15 (+2) 10 (+0)13 (+1)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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