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Advanced [show]


John Wellington, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear ponchos typically of a light violet in addition to tight pants. He keeps his long chestnut hair kept up in a rat tail. This gray eyed easterner is not easily forgotten.

Personality: John speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A gifted student he started as a Shoemaker, but he got bored and became a Guard. He got away from his former life and has fallen to alcoholism.

Motivation: To get a good night's sleep; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Flaws: Ugly, Addict, Insomniac. Bonds: Job. Occupation: Guard

Voice: Pirate accent

Attributes [hide]

John Wellington, Male Human Paladin 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)17 (+3) 16 (+3)15 (+2)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 13
Languages Common, Auran, Ignan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Warwick, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large blue jacket. He is muscular with a powerful set of arms. He has a chestnut handlebar mustache and slicked back chestnut hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great joy in being the best Mortician in town.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He became a Mortician soon after.

Motivation: He seems to be bored by most things; and a strong sense of loyalty to human people

Ideals: Disciplined. Flaws: Racist, Mundane. Bonds: Job, Military. Occupation: Mortician

Voice: Spanish accent

Attributes [hide]

Balimaar Warwick, Male Human Wizard 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)11 (+0) 10 (+0)15 (+2)
Skills Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Nicholas Digby, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears rags and sports a simple walking cane. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not trust anyone and sleeps with one eye open.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.

Motivation: To reunite with his absent mother.

Flaws: Ugly, Insomniac, Disease. Bonds: Poor, Job, Family. Occupation: Fisher

Voice: German accent

Attributes [hide]

Nicholas Digby, Male Human Ranger 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Arcana +3, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Wymar Skelton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown armored body suit, with a simple white line shooting up and back down. He has wavy black hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Wymar embodies much of what other species detest in the Humans. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Mentor. Occupation: Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Wymar Skelton, Male Human Ranger 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Insight +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. Amber (40 gp). Citrine (70 gp). Blue quartz (14 gp).


Social Check DCs


Drogo Crawford, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing the road beaten gear of a warrior. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. His martial abilities were realized during a raid on his village. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Gifted. Flaws: PTSD. Bonds: Adventurer, In love. Occupation: Mortician

Voice: Posh accent

Attributes [hide]

Drogo Crawford, Male Human Expert 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)17 (+3) 9 (-1)13 (+1)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Draconic, Gnome, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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