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Advanced [show]


Arnold Bing, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Sage. His moppish chestnut hair is in a traditional bowl cut. His eyes are violet and he is always smoking a pipe.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is a logical person and will generally grow upset if things defy logic and science.

History: Arnold was raised in a hard working conservative environment. After coming to the age of reason, Arnold took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He is unsatisfied with his job; and he is content

Ideals: Logical, Gifted. Flaws: Mundane. Bonds: Attractive, Enemies, Job. Occupation: Sage

Voice: Pirate accent

Attributes [hide]

Arnold Bing, Male Human Ranger 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)15 (+2) 19 (+4)13 (+1)
Skills Athletics +4
Senses Passive Perception 14
Languages Common, Terran, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 900 gp. Peridot (70 gp). Violet garnet (900 gp).


Social Check DCs


Richard Blakeley, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Tanner does. He has done his best to style his auburn hair to look like a famous performer. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Seamstress profession.

History: Richard was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Richard took refuge in the old dungeon and found the beat up shield and armor he uses now. He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Ugly. Bonds: Job, Adventurer, Poor, Nature. Occupation: Tanner

Voice: Excited and jittery

Attributes [hide]

Richard Blakeley, Male Human Adept 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)15 (+2) 15 (+2)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 20000 cp. Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A silver and pearl hairclip (80 gp).


Social Check DCs


John Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fancy tan suit. His golden hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted divine powers by his dying sister.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic, Gifted, Philantrophist. Flaws: Racist. Bonds: Attractive, Military. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

John Sherwood, Male Human Barbarian 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 41 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)9 (-1) 14 (+2)10 (+0)
Skills Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear ponchos typically of a light white in addition to tight pants. His chestnut hair is matted, messy, and big. His eyes are gray and catlike.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is afraid of women and trembles around them

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his writing dream.

Motivation: Wants to have a good time and be beloved; and he is content

Ideals: Artistic, Optimist. Flaws: Ugly, Sensitive, Shy, Mundane. Occupation: Ploughman

Voice: Soft and mumbly

Attributes [hide]

Norman Wordsworth, Male Human Cleric 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)15 (+2) 12 (+1)16 (+3)
Skills Religion +5
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Richie, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has shaved his head bald. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He misses his home and complains about the freezing weather, even in summer.

History: The child of a Knight, who enjoyed hunting, Godfrey was taken on many hunting expeditions. When Godfrey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the west, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Nature, Military. Occupation: Engraver

Voice: American accent

Attributes [hide]

Godfrey Richie, Male Human Sorcerer 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)8 (-1) 16 (+3)11 (+0)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs

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