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NPC Generator

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Advanced [show]


Ralf Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, tan cloak. He keeps his red hair in a pixie cut. He has a dull look in his amber eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Ralf reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Secretive. Bonds: Rich, Military, Adventurer. Occupation: Body Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Ralf Melancon, Male Human Expert 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)16 (+3) 16 (+3)13 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common, Draconic, Auran, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


William Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean white cloak covering his clean studded leather. His hair, while still mostly silver, has prominent grey streaks. His eyes are blue and catlike.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great joy in being the best Map Maker in town.

History: William lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. He now owns his own business.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Job, Family. Occupation: Map Maker

Voice: Hard of hearing, loud

Attributes [hide]

William Anderton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)18 (+4) 11 (+0)12 (+1)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Druidic, Gnome, Goblin, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp. Black opal (400 gp). Onyx (70 gp).


Social Check DCs


Bertram Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was always a brilliant, if unscrupulous mind. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Rich. Occupation: Fortune-teller

Voice: Speaks with a cold

Attributes [hide]

Bertram Cornish, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)9 (-1) 12 (+1)14 (+2)
Skills Athletics +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Kitchur, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He wears a top hat to hide his balding. He has a dull look in his gray eyes.

Personality: He loves telling others what to do and how they should feel about things. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the north to a Knight, Norman learned a great deal about his father's area of expertise. In his 17th year, his parents were killed by a orcs raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 14 years.

Motivation: Retire the richest man in the north; and someone believes him a fraud

Ideals: Opinionated, Gifted, Entrepeneur. Bonds: Job, Enemies. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Norman Kitchur, Male Human Barbarian 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Alexandre Wesley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears bulky green painted plate armor, and a wedding ring on his right hand. His golden hair is slicked back into a classic pompadour. He has brown eyes and a green hat with a brown feather.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Alexandre was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Alexandre never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Bonds: In love, Enemies, Poor, Adventurer. Occupation: Bookbinder

Voice: Sounds elderly

Attributes [hide]

Alexandre Wesley, Male Human Barbarian 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 10 (+0)16 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp. Alexandrite (1300 gp). Bloodstone (30 gp). Rock crystal (30 gp). Pink pearl (150 gp). 1 Minor magic item.


Social Check DCs

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