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NPC Generator

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Advanced [show]


Shane Tickle, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears dark leathers with embroidery. His left hand appears badly burned and disfigured. He wears a deerstalker hat to hide his balding. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: A skeptical and narcissistic man, Shane's first love is himself. His second love is also himself. He also hits on women, regardless of circumstances.

History: Shane hails from a village terrorized by illithids. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Shane was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He wants to get laid; and many illithids want him driven away

Ideals: Impeccable. Flaws: Ugly. Bonds: Has a crush, Enemies. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Shane Tickle, Male Human Sorcerer 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 13 (+1)17 (+3)
Skills Nature +5
Senses Passive Perception 11
Languages Common, Ignan, Infernal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 16000 cp.


Social Check DCs


Bertram Altham, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. His silver hair is thinning but still full. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: From birth he was tutored by a cruel and relentless mentor. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.

Motivation: To prove his worth to the world; and he's in love

Ideals: Disciplined. Flaws: Addict, Impulsive. Bonds: Poor, Mentor, Nature. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Bertram Altham, Male Human Warrior 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 4 (-3)13 (+1) 10 (+0)16 (+3)
Skills History +4, Performance +6
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Anselm Hamilton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is also unnaturally pale. He wears a wide-brimmed hat to cover his moderate length golden hair. His face is covered beneath a completely black helmet.

Personality: He loves telling others what to do and how they should feel about things. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated, Fighting. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Ruler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Hamilton, Male Human Warrior 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)9 (-1) 15 (+2)12 (+1)
Skills History +2, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 50000 cp.


Social Check DCs


Dean Ramsey, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is renowned for his bright blue suits and hats. His top hat is riddled with cuts and holes. His eyes are likewise brown.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now spends his time doing works of charity.

Motivation: Many gnolls want him driven away; and he desires power and/or immortality

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Religious, Enemies. Occupation: Stableman

Voice: Stutters

Attributes [hide]

Dean Ramsey, Male Human Bard 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. Star rose quartz (80 gp).


Social Check DCs


John Conway, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports black clothing, slightly heavier than average wear. His silver hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also is a firm believer in the manly ideal.

History: He was born into a rich family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and find a way to reverse the transformation of his sister

Flaws: Depressed, Impulsive. Bonds: Rich, Family, Debt. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Conway, Male Human Bard 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)17 (+3) 15 (+2)11 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Celestial, Gnoll, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 gp.


Social Check DCs

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