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Advanced [show]


Wymar Watson, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears green leather gloves, a green jacket, and tight pants. His silver hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.

History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He would like to get married and retire; and to settle down with his crush

Ideals: Justice, Persistence. Bonds: Adventurer, Attractive, Has a crush. Occupation: Spy

Voice: Squeaky

Attributes [hide]

Wymar Watson, Male Human Monk 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)13 (+1) 8 (-1)16 (+3)
Skills Athletics +3, Perception +1
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Silk rope.


Social Check DCs


John Redfield, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this western man wears tight fitting clothing which further accentuates his frame. His black hair is still thick. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.

History: Sold as a small child to a wizard, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's since become an addict/alcoholic.

Motivation: He has money and likes to spend it; and his religion dominates his actions

Ideals: Athletic. Flaws: Addict, Shy. Bonds: Attractive, Mentor, Nature. Occupation: Locksmith

Voice: Old thin voice

Attributes [hide]

John Redfield, Male Human Expert 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 18 (+4)13 (+1) 14 (+2)13 (+1)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. Blue quartz (13 gp). Coral (60 gp). Rhodochrosite (13 gp).


Social Check DCs


Gerard Rayden, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his black hair in a flapper bob. This violet eyed easterner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. He also has developed a complete distrust of the Unemployed profession.

History: Born to a Unemployed, his mother struggled to pay the bills. His childhood dream was to be a Unemployed, but he was a colossal failure. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern

Flaws: Shy. Bonds: Job, Poor, Adventurer, Religious. Occupation: Bellfounder

Voice: Sleepy voice

Attributes [hide]

Gerard Rayden, Male Human Commoner 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp.


Social Check DCs


Rolf Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. He carries with him a set of monstrous two handed axes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has wavy white hair. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Ruler father left him crippled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Sensitive, Fearful, Disease, Insomniac. Occupation: Miller

Voice: Mumbles to self between sentences

Attributes [hide]

Rolf Remington, Male Human Cleric 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Clerebold Lincoln, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He has wavy white hair. His eyes, though not visible through his cowl, are gray.

Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Slave. Occupation: Priest

Voice: Uses lots of figures of speech

Attributes [hide]

Clerebold Lincoln, Male Human Rogue 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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