Tim Marley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is kept up in a ponytail inside a wide-brimmed hat. His brown eyes dart from person to person to random spaces in the air.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Tim was born in the north. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Optimist, Persistence. Flaws: Secretive. Bonds: Adventurer. Occupation: Baker
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 12 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 7 (-2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.
Everard Tatum, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears silk and lounges about seductively. He wears his hair in dreadlocks. This gray eyed southerner is not easily forgotten.
Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a xeno-phobe, disliking non-Humans.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Human compassion.
Ideals: Extrovert. Flaws: Racist, Mundane. Bonds: Attractive, Poor. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 9 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 7000 cp.
Simon Cornish, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears an entirely white suit with tan socks and a vest with buckled shoes. He is bald on top and has large white tufts of hair around his ears. His brown eyes lackadaisically let the world flow into them.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He seems to be bored by most things.
Ideals: Fighting. Flaws: Ugly, Depressed, Antagonistic, Mundane. Occupation: Glassblower
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Gnome, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2000 sp. 1 Half-Plate.
Theodoric Windsor, Male Human [Permalink]
Personal [hide]
Description: He wears a tan tunic with blue highlights, and long white pants that bunch up around his shoes. He carries a battered axe and tarnished whip as well. His blonde hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He snorts whenever he laughs or is feeling confident. He would rather hide behind his crafts than deal with other people.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. He has had some formal music training, and achieved minor success. He has drifted from career to career and currently works as a Animal Trainer.
Motivation: Sabotage a competitor.
Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Animal Trainer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 56 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
Possessions: 600 gp. Large well-done wool tapestry (600 gp). Black velvet mask with numerous citrines (180 gp).
Roland Wedgwood, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a blue poncho over his likewise colored trousers and shirt. His hair is greying and his face has many wrinkles. His green eyes are slightly larger than normal.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roland is combative with any and all who dare try his patience in the slightest.
History: Sold as a small child to a wizard, Roland was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Human compassion.
Ideals: Justice. Flaws: Ugly, Racist. Bonds: Nature, Mentor. Occupation: Interpreter
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Orc, Aquan, Auran
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
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